R E F E R E N C E  -  I T E M S



Relics



Snake

(Slows target, Water Resistance -50, Personality -15) The pommel of this sword is gruesomely butted by a shrunken medusa's head.  Though greatly diminished, the medusa's power flows along Snake's blade and into its targets--a good design, but poorly implemented, for some of the negative energies flow into the sword's wielder as well.

Attack: +12
Damage: 3d4+12

Value: 30000
Treasure Level: can not be generated randomly
Identify/Repair Value: 30
Toughness: Relic





Havoc

(Speed +70, Accuracy +70, Armor Class -20) Havoc's enchantment makes it able to readily defeat any target's defenses.  Unfortunately, its aggressive spirit makes it indifferent to parrying movements.

Attack: +15
Damage: 3d3+15

Value: 30000
Treasure Level: can not be generated randomly
Identify/Repair Value: 30
Toughness: Relic





Finality

(10-20 points of Fire damage, Slow, Speed -20) When the arch assassin, Demetri Razen was finally brought to justice, it was found that his skin was granted unusual hardness by a permanent enchantment.  Normal blades would not cut him, so Finality was forged to deliver the death blow sentenced by the Enrothian courts.

Attack: +15
Damage: 4d5+15

Value: 30000
Treasure Level: can not be generated randomly
Identify/Repair Value: 30
Toughness: Relic





Hell's Cleaver

(Might + 70, Accuracy +70, Personality -50, Intellect -50) So called because of its power to demonize its wielder, nevertheless, there are many who would willingly pay the price for the power offered by "Hell's Cleaver."

Attack: +12
Damage: 4d2+12

Value: 30000
Treasure Level: can not be generated randomly
Identify/Repair Value: 30
Toughness: Relic





Spiritslayer

(Vampiric, Might +50, Luck -40) Many under the rule of Luthiner the Severe saw the existence of his spear Spiritslayer as proof of the existence of evil.  The injuries caused by the spear go beyond the physical as Spiritslayer takes a strike as an opportunity to drink its target's very essence.

Attack: +13
Damage: 1d9+13

Value: 30000
Treasure Level: can not be generated randomly
Identify/Repair Value: 30
Toughness: Relic





Trident of Rulership

(Water Breathing, +70 Water Resistance, -70 Fire Resistance) The Trident of Rulership was never meant to be on dry land, yet when the once mighty, ocean to ocean, Triton empire collapsed, many of its greatest artifacts including those of its royal treasure were looted and made their way to the surface.

Attack: +13
Damage: 2d6+13

Value: 30000
Treasure Level: can not be generated randomly
Identify/Repair Value: 30
Toughness: Relic





Blade of Mercy

(Might +40, 4-10 points Electrical damage, Accuracy -40, Necromancer) Though generally considered unfashionable among current necromantic customs, live sacrifice was once widely practiced.  To reduce the cruelty inflicted on his victims, the Necromancer Ferredine the Merciful created a blade capable of bringing about a quicker and less suffered end.

Attack: +15
Damage: 2d2+15

Value: 30000
Treasure Level: can not be generated randomly
Identify/Repair Value: 30
Toughness: Relic





Staff of Elements

(of Air Magic, of Fire Magic, of Water Magic, of Earth Magic, -40 Armor Class) By imposing upon its wielder a deepened state of concentration, the Staff of Elements increases his or her affinity with elemental magic to a profound degree.  Of course, it is not always a good thing to have one's attention taken away from one's immediate concerns.

Attack: +4
Damage: 2d4+4

Value: 30000
Treasure Level: can not be generated randomly
Identify/Repair Value: 30
Toughness: Relic





Tournament Bow

(Accuracy +100, Bow skill + 5, Armor Class -20) This bow was built to the specifications of the great Elven tournament archer, Terin Tourfeather.  More concerned with fancy shooting than with the realities of the battlefield, the bow's detrimental effects were of no concern to Tourfeather--more workaday wielders should pay more heed.

Shoot: +10
Damage: 5d2+10

Value: 30000
Treasure Level: can not be generated randomly
Identify/Repair Value: 30
Toughness: Relic





Lightning Crossbow

(Swift, Accuracy -50, Dark Elf) An ingenious combination of the mechanical and magical went into the creation of this self-cocking crossbow which launches its quarrels with incredible force.  That the same launching force causes it to kick like a mule means only the most skilled can use it to any good effect.

Shoot: +12
Damage: 4d2+12

Value: 30000
Treasure Level: can not be generated randomly
Identify/Repair Value: 30
Toughness: Relic





Last Stage Cuirass

(Personality +80, Intellect +70, -30 Mind and Spirit resistances) The final stage of degeneration from their human form leaves a Lich completely soulless and thus immune to certain magics.  Such liches often curse their personal items with vulnerabilities to these magics to dissuade others from using them.

Armor Class: +19

Value: 30000
Treasure Level: can not be generated randomly
Identify/Repair Value: 30
Toughness: Relic





Herondale's Lost Shield

(Immune to Fear, Stone, Paralysis, and Sleep; Personality -15, Luck -15) The great knight Gerrald Herondale abandoned this shield after it took the brunt of a dark and deadly curse.  Though it still retained its great powers, the shield was also weighed down with malevolent energies.

Armor Class: +14

Value: 30000
Treasure Level: can not be generated randomly
Identify/Repair Value: 30
Toughness: Relic





Lucky Hat

(Luck + 90, Personality -50) The only reason someone would wear this hat is for the luck it conveys.  It is the farthest thing from flattering!

Armor Class: +0

Value: 30000
Treasure Level: can not be generated randomly
Identify/Repair Value: 30
Toughness: Relic





Ring of Fusion

(of Water, Alchemy skill + 5, Intellect +40, Endurance -20) A lost relic of the Freehaven Alchemists' Guild, until its disappearance, this ring was the signet of the guildmaster.  It was meant to be worn only during the mixing of the most powerful potions for it drew much energy from the user.

Value: 30000
Treasure Level: can not be generated randomly
Identify/Repair Value: 30
Toughness: Relic





Berserker Belt

(Might +100, Immune to Fear, Accuracy -30, Armor Class -15) An experiment of the Blackshire Artificers' Guild, this belt was designed to turn its wearer into the perfect warrior--mighty and fearless.  No more were made when in field tests it became apparent that "foolhardy" and "careless" were not virtues of the perfect warrior.

Value: 30000
Treasure Level: can not be generated randomly
Identify/Repair Value: 30
Toughness: Relic







Original graphics and text © The 3DO Company.
Treasure Level information courtesy of 3DO Community regular Sil.
Formatting © 2000 The Erathian Liberation Party