R E F E R E N C E  -  I T E M S



Artifacts



Elsenrail

(Accuracy +40, 10-20 points of Light damage) The Forge of Chaos was destroyed in the making of the Swords of Balance.  Legend says the Blade of Light, Elsenrail, and the Blade of Dark, Glomenthal, will play major roles in the last act of the universe.

Attack: +14
Damage: 3d3+14

Value: 20000
Treasure Level: can not be generated randomly
Identify/Repair Value: 20
Toughness: Artifact





Glomenthal

(Might +40, 10-20 points of Dark damage) The Forge of Chaos was destroyed in the making of the Swords of Balance.  Legend says the Blade of Light, Elsenrail, and the Blade of Dark, Glomenthal, will play major roles in the last act of the universe.

Attack: +14
Damage: 3d3+14

Value: 20000
Treasure Level: can not be generated randomly
Identify/Repair Value: 20
Toughness: Artifact





Terminus

(Armsmaster skill +7, Air Resistance +30) As a child, before he carved his barbarian kingdom in Vori, Lars Eilief found this sword deep in an ice cave.  When he died, it was set adrift with him on his funeral barge.  How it ended up in Jadame is a mystery.

Attack: +14
Damage: 3d4+14

Value: 15000
Treasure Level: can not be generated randomly
Identify/Repair Value: 20
Toughness: Artifact





Judicious Measure

(Endurance +40, Luck +40, Ogre Slaying) Before there was a Regnan Empire, the ancestors of the Trolls of Ironsand lived on Regna Island.  With this blade and a horde of sea raiders, Hareck I ousted the Trolls and formed his pirate nation.

Attack: +13
Damage: 2d4+13

Value: 20000
Treasure Level: can not be generated randomly
Identify/Repair Value: 20
Toughness: Artifact





Elderaxe

(Might +20, Swift, 6-12 points of Cold damage, Minotaur) When the Dark Dwarves carved the first Minotaur labyrinth into the heart of Mt.  Ashenbane they forged this axe for Xaxius, the first herdmaster.

Attack: +12
Damage: 4d2+12

Value: 20000
Treasure Level: can not be generated randomly
Identify/Repair Value: 20
Toughness: Artifact





Volcano

(10-20 points of Fire damage, Fire Resistance +40) The mad artificer, Cornelius of Blackshire, built this axe for the purpose of clearing the trees around his country estate.  "A single blow will both fell a tree and render it into firewood!" he was heard to exclaim.  That he was soon found slain and the axe gone missing is proof that someone saw a better use for the tool.

Attack: +15
Damage: 3d7+15

Value: 15000
Treasure Level: can not be generated randomly
Identify/Repair Value: 20
Toughness: Artifact





Wyrm Spitter

(Endurance +20, Dragon Slaying, Swift) Arguably the best dragon hunter of all times, Sir Ryan Smedly carried this mighty spear with him on all his expeditions, claiming that with it in hand, he could best any dragon in single combat.  This proved true, but nevertheless he was slain by no less than a dozen dragons who ambushed him at Shadowmarsh Pass.

Attack: +14
Damage: 1d9+14

Value: 20000
Treasure Level: can not be generated randomly
Identify/Repair Value: 20
Toughness: Artifact





Guardian

(+10 to all attributes, 10-20 points of Body damage) The great Vampire, Korbu was known to use living men to guard his crypt during daylight hours.  Compelled by a spell of enslavement, these sorry souls would walk their rounds carrying these mighty halberds.  When Korbu mysteriously vanished, and the slave spell failed, a few of these weapons appeared in the larger world.

Attack: +15
Damage: 3d6+15

Value: 15000
Treasure Level: can not be generated randomly
Identify/Repair Value: 20
Toughness: Artifact





Foulfang

(Vampiric, 10 points of Poison damage, Vampire) At the conclusion of the Vampires' War of the Chalice, Korbu exacted horrific retribution on his defeated enemy, Calden Fain.  It is better for the world that knowledge of the necromantic arts which rendered Fain--body and soul--into this living blade, is lost.

Attack: +10
Damage: 2d3+10

Value: 20000
Treasure Level: can not be generated randomly
Identify/Repair Value: 20
Toughness: Artifact





Scepter of Kings

(Personality + 40, Regenerate Hit Points) Uri Hossana, King of the Western Elves, also called "The Drunken King," was deposed the day he carelessly misplaced his scepter of office while on a hunting trip.  This proved to be the last blunder of an incapable ruler.  His advisors relieved him of his crown and left him to fend for himself in the Howling Marsh.  He was never seen again.

Attack: +14
Damage: 2d4+14

Value: 20000
Treasure Level: can not be generated randomly
Identify/Repair Value: 20
Toughness: Artifact





Breaker

(Might +20, Endurance +20, 10-20 points of Body damage) Trollish folklore is full of the fables of Sevenstrong Burlfist who with Biter, his faithful wolf companion, and his mighty club, Breaker, endlessly quested for the Silver Rose.  Fables? One must wonder, if Breaker exists, then why not too, the Silver Rose?

Attack: +12
Damage: 3d3+12

Value: 20000
Treasure Level: can not be generated randomly
Identify/Repair Value: 20
Toughness: Artifact





Staff of the Swamp

(of Shielding; Immune to disease, paralysis, and poison) Nemerit, an otherwise unremarkable witch of the last era, was renown for her staff artificing skill.  She created a staff for every conceivable use.  It is said she carried this staff on reagent collecting trips into the swamplands.

Attack: +10
Damage: 3d4+10

Value: 20000
Treasure Level: can not be generated randomly
Identify/Repair Value: 20
Toughness: Artifact





Longseeker

(Accuracy +50, Swift, Bow skill +4) Legends tell of many great archer heroes, but none greater than Brennan Morland of whom it was said once pierced a gold sovereign at 300 paces in an archery tournament.  Now, holding his bow you must wonder if the legend owes more to the bow than the man.

Shoot: +10
Damage: 5d2+10

Value: 20000
Treasure Level: can not be generated randomly
Identify/Repair Value: 20
Toughness: Artifact





Serendine's Preservation

(Regenerates Spell Points, Endurance +30) A mage known as much for frailty of body as for magical prowess, Serendine of Freehaven built this armor to make the most of his strengths and the least of his weaknesses.

Armor Class: +34

Value: 20000
Treasure Level: can not be generated randomly
Identify/Repair Value: 20
Toughness: Artifact





Glomenmail

(+10 to all statistics, +10 to all resistances, Dark Elf) Dark and Light Elven dealings have been peaceable, if uneasy, for centuries.  Before that there was nothing but war.  Few suits of this Dark Elven war armor have survived the ravages of time.  Those that have are understandably, coveted.

Armor Class: +48

Value: 20000
Treasure Level: can not be generated randomly
Identify/Repair Value: 20
Toughness: Artifact





Supreme Plate

(Swift, +15 Speed, +15 Accuracy, Knight) Each grandmaster of the Blackshire Armorers' Guild creates a masterpiece suit of plate as proof of his right to hold his station.  It is not unusual for a guild member to spend ten to twenty years in the creation of one of these suits.

Armor Class: +70

Value: 20000
Treasure Level: can not be generated randomly
Identify/Repair Value: 20
Toughness: Artifact





Eclipse

Quest Item: (of Spirit, of Body, of Mind, Cleric) When the First Temple of the Sun was burned in the War of Dove and Crow fought between the Sun and Moon temples, the holy altar was melted.  The altar's metal was later collected and incorporated into this shield carried by Sun Priest Derico during his final deciding campaign of the war.

Armor Class: +21

Value: 0
Treasure Level: can not be generated randomly
Identify/Repair Value: 20
Toughness: Artifact





Drogg's Helm

(Personality +15, Intellect +15, Regenerates Hit Points) In the history of the barbarian tribes of Vori, it is rare to find a long reigning chieftain.  Rarer still is one who held his position through magic rather than might.  Drogg was such--a warrior mage who survived many years of rival challenges.  It is said that he wore his helmet, even in sleep.  Now that you possess it, you understand why.

Armor Class: +12

Value: 20000
Treasure Level: can not be generated randomly
Identify/Repair Value: 20
Toughness: Artifact





Crown of Final Dominion

(Intellect +50, of Dark Magic, Lich) So named by its creator and only sovereign wearer, Mederon, the first and last Lich Emperor of Nighon.  The everlasting dynasty he hoped to found lasted barely a dozen years.  Mederon escaped the fate of his kingdom.  It is said he still lives as a madman and searches the world for his lost crown.

Armor Class: +0

Value: 20000
Treasure Level: can not be generated randomly
Identify/Repair Value: 30
Toughness: Artifact





Archangel Wings

(Feather Falling, Intellect + 30, All magic resistances + 10) When Angels fall from grace, they lose their wings.  Since this is an event of extreme infrequency, angel wings are a very rare commodity.  Archangel wings are almost never seen.  When used as a material, they imbue the resulting item with fantastic powers.

Armor Class: +10

Value: 20000
Treasure Level: can not be generated randomly
Identify/Repair Value: 20
Toughness: Artifact





Fleetfingers

(+8 to Disarm Trap, Bow, and Armsmaster skills) That she would actually have a name for her gloves, is evidence of the flamboyant, if deserved, conceit of Darcie Darby--most widely known for her theft of the bejeweled Rod of Right, part of the royal regalia of Enroth.

Armor Class: +3

Value: 20000
Treasure Level: can not be generated randomly
Identify/Repair Value: 20
Toughness: Artifact





Herald's Boots

(Speed + 30, Swift, Immunity to Sleep) When Jerico Ironfist secured the throne in the First War of Enrothian Succession, he sent forth heralds to spread the news.  They were given pairs of these boots so the news would be spread quickly and thus soonest end widespread civil unrest.

Armor Class: +10

Value: 20000
Treasure Level: can not be generated randomly
Identify/Repair Value: 20
Toughness: Artifact





Ring of Planes

(+40 to Fire, Earth, Water and Air resistances) When the cartographer Alvia Morrania went to chart the terrain of the elemental planes she went well prepared.  This ring of general protection was among the many special items commissioned by the Enrothian courts in support of her expedition.

Value: 20000
Treasure Level: can not be generated randomly
Identify/Repair Value: 20
Toughness: Artifact







Original graphics and text © The 3DO Company.
Treasure Level information courtesy of 3DO Community regular Sil.
Formatting © 2000 The Erathian Liberation Party