R E F E R E N C E  -  R E G I O N S


We've provided two indexes to the Region pages, sorted differently, so that you can either find or avoid specific information.  Choose your index at the left, then select a Dungeon from the list in this frame.

The technical distinctions between Regions and Dungeons are based on the type of 3D engine that is being used to generate your surroundings.  The minimap for a Region uses a bit-mapped graphic; the map of a Dungeon is generated from the defined surfaces.  Outdoor Spells will only work in Regions and indoor ones only in Dungeons.

However, NWC has blurred the gameplay distinctions between Regions and Dungeons even further than it did in MM7.  For the sake of clarity we've relied on the technical distinctions for these pages, so if you can't find what you're looking for it's probably in our Dungeon section.






























R E F E R E N C E  -  R E G I O N S


This index is alphabetically arranged and spoiler-free.

• Alvar
• Dagger Wound Island
• Garrote Gorge
• Ironsand Desert
• Murmurwoods
• Plane Between Planes
• Plane of Air
• Plane of Fire
• Plane of Water
• Ravage Roaming
• Ravenshore
• Regna
• Shadowspire





























R E F E R E N C E  -  R E G I O N S


The actual difficulty of a particular area is going to vary depending on your style of play and your current party composition.  The Regions are arranged here by increasing threshold levels of Perception and Disarm Skills.  Please use this listing as a rough guideline only and don't let it determine the order in which you play the game.  You'll be visiting most Regions several times throughout the game at different stages of character development.

• Dagger Wound Island
• Ravenshore
• Alvar
• Ironsand Desert
• Garrote Gorge
• Shadowspire
• Murmurwoods
• Ravage Roaming
• Plane of Air
• Plane of Fire
• Plane of Water
• Regna
• Plane Between Planes




© 2000 The Erathian Liberation Party