THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

OK, I've kept quiet so far, but I have to say ...
05/11/2021, 19:58:47

    Bones writes:

    ... that the reason there are so few rivers of any length in M&M -- and indeed in all 3d games -- is that they are incredibly challenging to create.

    3D maps are built as terrain and then covered in tiles. A riverbed can be filled with a 'volume' of water and the surface can be covered with an animated tile to represent waves and flow, but the surface will be flat. The best rivers I've seen consist of a series of small pools.

    Waterfalls can be done nicely, as can slow moving large rivers, but anything with a gentle but visible downward flow can't be done effectively in any 3D worldbuilding kit I know of.





Reply to this message   Back to the Tavern  

Replies to this message