The Dark Path with a fully developed party of Archer, Cleric and two Sorcerers is very very easy – nothing can stand up to three characters blasting away with Shrapmetal. I knew the territory and most of the problems and puzzles that the game presents from having played it with the Light Path party. Once I'd completed the Quests specific to the Dark Path, I found the game wasn't a challenge and contained nothing new, and it just wasn't interesting me any more. So I stopped.
I did play another Dark Path game part of the way because I wanted to see what a Druid's Pet looked like, but as soon as I'd found that out, again I dropped the game.