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Skills choices
12/23/2015, 17:43:35

    Jack writes:

    Do you guys think it is worthwhile to develop Expert Staff, Expert Merchant and Expert LEather for a solo Necro?

    As for magic: Fire Expertfor better torchlight, Air Master is sufficient for my needs andof course GM Water and later GM Dark.

    I did some artefact farming and swopped my Staff of Elements for staff of the swamp.

    Also ditched Last stagecuirass for an oedinary leather that i enchanted for additional +armour.

    At this stage I focuse on +HP, +resistances and +armour - what do you think of it?





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Well,
12/25/2015, 16:09:01

    Ossie writes:

    MM* is one of those games where you end up with more money than you could possibly spend by the end - even more so with a solo run. I'd save my skill points and not bother with Merchant, unless you really want more early, but even that should move quickly in solo.

    Anything that reduces your reaction time is good, especially in solo: expert Leather is definitely worth it, even if you're not a traditional armour-wearing class.

    I don't think Staff is worthwhile - can't Necros use Daggers? Faster and better damage





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Staff for a little more armour.
12/25/2015, 17:10:30

    Jack1 writes:

    Since it is a solo necro I try to get as much armour and HP as I can so Expert staff also. Well its only 9 points...

    Atmhe is going fast and furious...TP and LB make everything waaay easier





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I'd agree with this.
12/26/2015, 05:49:20

    Peter2 writes:

    Buy the basic Merchant skill as soon as you can, it saves you quite a lot, but don't put any skill points into it immediately. Master Merchant is worth getting eventually IMO, but not until you've got your main weapon, armour, and magic skills up to expert, and water up to level 10, so that you can get GM as soon as you can make your way to the GM trainer. [You can do this at a fairly low level if you know exactly where you're going; you get Town Portal and Lloyd's Beacon before starting the process, and then just run like blazes, avoid battle, get the promo, and Portal out. Then go back and clear the place out when you're stronger.]

    I would also recommend daggers rather than staff.





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I ususally opt for staff because of its addition to AC but
02/18/2019, 06:01:55

    Liliths Slave writes:

    there is sense in the idea that the quicker you kill, the quicker you are safe, so I can see the value of daggers too. Can necros Grandmaster daggers? I didn't think to check.




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