Original Message:   Update - Success!
I play on the latest Greyface patch, and NPCs do reappear after dismissed, so I was safe

I know about the bugs with the Shadow Guild and Castle Kriegspire jeweled egg bug, which are present in the latest "official" patch of MM6. I never had the issue of NPCs not appearing in their house after being dismissed in any version of the game though.

I actually did not have to rely on NPCs too much for Gharik's forge. I had to heal about 3 more times after the bridge, and it was fine just to hire a windmaster and a healer.

I'm not sure if this is a bug or an intended feature, but whenever I activate turn-based mode while fighting one or more enemies, on my second turn, I get to attack as many times as I can until the enemy I was targeting was dead.

Here is a sequence:

- Activate TBM - My first attack - Enemy's first attack - My knight gets pissed off by that enemy's attack, and attack at 0 frame until that monster dies.

With this "feature" as well as creative use of strafe and doors, I was able to kill mages easily. Fire Elementals are even easier due to my 101 fire resistance.

With this quest completed, I was able to train to level 70 and get rank 35 bow. It's still a bit far from max rank, so I think I'm going to need to hunt down a bow of swiftness or darkness if I want to progress easily into clearing dragonsand and paradise valley.

Fortunately, there are still many quests that I can complete. I imagine I can reach level 90 before having to do memory crystal quests.

I'm currently going through Lair of Wolf. It will be a long one due to the werewolf refresh, tons of ooze and annoying greater werewolf knockouts, so I think I'll take it slowly.

I'm also noticing that the yellow herb is the hardest to come by and get used up the fastest as the best white potions require 1-2 yellow herbs.

I may have to spend a few weeks just shopping at different general stores to collect yellow herbs.

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