Original Message:   Sounds like fun!
The main reason I wanted to get an archer and paladin are for their abilities to buff and remove status ailments.

I originally wanted to try 4 knights, but did not want to give up on wizard's eye and torch as well as other useful utility magics such as haste.

I think this will be a much harder challenge simply because might is so weak compared to magic in this game. Weapons only become strong after you sink a lot of points into them, but that's what this this interesting!

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