Original Message:   To me, the three most important to master early on...
...are merchant, disarm and water, so I would have separated those to 3 different characters. At least I would have done that if I'd actually thought it through. As it is I ended up putting disarm and water on the same character (and I wish I hadn't).

You can live with Fly at expert level early on. And of course I agree about bow. This is pretty much an archery game early on.

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