Original Message:   Sorry - not my style of party at all
I tried a druid once, but I found her a poor option. With the skill point requirement for mastery being set at 12 for magics, she needed an inordinate number of skill points to become fully developed, and lacking access to the high-damage spells of Dark, she was ineffective in combat.

This was even more true in MM7, incidentally. My initial (Light Path) party used a druid because she could attain GM in alchemy, but with there also being a priest in the party, her advanced healing skills were unnecessary. I found a paladin far more useful, and ended up with an APCS party for the Light Path.

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