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Musings on NOLF and the LithTech engine...
01/10/2003, 22:39:28

    Tanelorn writes:

    Looking at the LithTech toolset initially, I think to meself, “Wow, this can probably be used to create some incredibly detailed and spiffified levels.” Then I thinks to meself DUNGEON! As in ye olde Wizardry style, graph paper drawing, kick ye in the gnards kinda dungeon. Being a roleplayer since sometime around 1983 or so, I cannae remember better times than those old dungeons. Sure pretty graphics are nice and all, but what about those old straight forward, out ta kill ya, cartographer-creating monstrosities. Today’s gamers have been so spoiled by ‘automap’ that they couldn’t draw themselves out of a wet paper bag.

    So that is what my first project is going to be. (A dungeon, not a wet paper bag mind ye.) Spiffy and flashy is going to take five for the moment, whilst I go dust of my ancient copy of Grimtooth’s traps and figure out this bloody toolset. NWN (That’s Neverwinter Nights for those of ye who have never played it.) was created with the user in mind, and it is relatively easy (from my point of view anyway) to create some killer kick arse dungeons. This game (MMIX) was most assuredly NOT designed with you and I intended to tweak with it.

    Just from what little I have seen, the creation of a simple town is cumbersome at best, ungodly time-consuming and ungainly at worst. In NWN I could create a fair sized map area, populate it with critters and NPCs complete with dialogue and custom stuff up the wazoo in less than a day, script it, tweak it and test it, and a few days later have stuff that looked better than the boxed game. Not so in this toolset, I think to myself. This is gonna take a Loooooong time… Oh well. No time like the present, eh?

    So is anyone else going to take the plunge and try to design something for this game, or am I like one of 5 people in the entire world?





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