The base Recovery Time for Staffs appears to be 100 time units.|
Many dangers face the Jadamean traveler. Even the least battle-minded carry some sort of weapon. These iron ended walking sticks are a common choice.
Treasure Level: 1 - 3
Identify/Repair Value: 1
This staff is topped with a head of polished turquoise to give it greater striking force.
Treasure Level: 2 - 4
Identify/Repair Value: 3
This finely decorated staff is the product of Lizardman craft. Wrapped with exotic leathers, and ended with a bronze footcap and striker, these staves are carried by Lizardman priests as a symbol of station.
Treasure Level: 3 - 5
Identify/Repair Value: 5
These rare staffs may appear unwieldy, but they are the product of sorcery. In combat they flex with animal intelligence to work in blows through their targets' defenses.
Treasure Level: 4 - 5
Identify/Repair Value: 8
Fashioned from the spinal bones of wyverns and crowned by a dragon's lower spikeplate, these staves are the product of necromantic weaponcraft. It is unusual to find one of these deadly weapons that is not also carrying a powerful enchantment.
Treasure Level: 5 - 6
Identify/Repair Value: 12