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The base Recovery Time for Clubs appears to be affected by a bug. It should be 100 time units, but the seer has reported that a bug that first appeared in MM7 was not fixed and that the Weapon Speed for Clubs is actually 30 time units.
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Club
A wooden head and handle studded with short iron spikes, the simple club's best attribute is that it can be constructed from found materials.
Attack: +0
Damage: 1d3
Value: 1
Treasure Level: 1 - 3
Identify/Repair Value: 0
Toughness: 3
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Thornbark Club
The Trolls of the Ironsand Desert make these clubs by fire-hardening the fantastically tough root wood of the thornbark tree.
Attack: +3
Damage: 1d3+3
Value: 100
Treasure Level: 1 - 4
Identify/Repair Value: 2
Toughness: 3
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Overlord's Club
Troll tribal chieftains must win their position through trial by combat. The winner keeps his club as a symbol of office. The losers' clubs often find their way into the weapon marketplace.
Attack: +6
Damage: 3d3+6
Value: 350
Treasure Level: 3 - 5
Identify/Repair Value: 5
Toughness: 3
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