R E F E R E N C E  -  W E A P O N S



Clubs

The base Recovery Time for Clubs appears to be affected by a bug.  It should be 100 time units, but the seer has reported that a bug that first appeared in MM7 was not fixed and that the Weapon Speed for Clubs is actually 30 time units.



Club

A wooden head and handle studded with short iron spikes, the simple club's best attribute is that it can be constructed from found materials.

Attack: +0
Damage: 1d3

Value: 1
Treasure Level: 1 - 3
Identify/Repair Value: 0
Toughness: 3





Thornbark Club

The Trolls of the Ironsand Desert make these clubs by fire-hardening the fantastically tough root wood of the thornbark tree.

Attack: +3
Damage: 1d3+3

Value: 100
Treasure Level: 1 - 4
Identify/Repair Value: 2
Toughness: 3





Overlord's Club

Troll tribal chieftains must win their position through trial by combat.  The winner keeps his club as a symbol of office.  The losers' clubs often find their way into the weapon marketplace.

Attack: +6
Damage: 3d3+6

Value: 350
Treasure Level: 3 - 5
Identify/Repair Value: 5
Toughness: 3







Original graphics and text © The 3DO Company.
Treasure Level information courtesy of 3DO Community regular Sil.
Formatting and Recovery Time information © 2000 The Erathian Liberation Party