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Immolation etc.
08/10/2012, 21:41:41

    Eric B writes:

    I never could get Immolation to work on the monsters; about all I was successful at was forgetting I had it active, and incinerating peasants in town with it, thus racking up some large fines!

    One useful fire spell is for GM in fire -- Fire Aura. A GM can make any weapon 'Of Infernos' permanently. That adds 2000 gold to the value -- if you have a GM Merchant you can use that as an endless cash cow; buy up all the weapons in the stores, have the Fire GM enchant them with Fire Aura, then sell them off, and repeat when the stores respawn! (Too bad they didn't also enable enchantments of Venom, Ice, or Thunderbolts. Though a Dark GM CAN use Vampiric Weapon to permanently make anything Vampiric, which can also be useful.)

    I do like Berserk though -- it's quite hilarious watching two titans or minotaurs duke it out with each other! :-) Then, while they're distracted, you can take a few extra whacks at the stronger one; by the time his opponent's dead and he turns his attention to you, you only need a couple more good whacks before he too falls!

    One more observation -- that Summon Elemental spell on the light side. More often than not, that Light Elemental either gets in the way, or completely avoids combat. To me, it's another useless spell.





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