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I didn't miss any. In fact, I much preferred the class system in MM8.
06/08/2011, 07:37:49

    Peter2 writes:

    The biggest single drawback for me in the vanilla MM7 was that no party could gain access to both Light and Dark magics. That coloured my whole experience with the game, and is the reason I've played MM8 and (especially) MM6 far more often than MM7.

    I agree with you about the Unarmed and Dodge skills, too. The developers IMO got these right for the druid in MM9, he's quite a bonny melée fighter when he's fully developed.





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