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07/09/2010, 19:06:57

    Naal writes:

    For the rev4 mod my personal favorite is I start out with 3 knights and a cleric. Once you've found the coding wizard I class change them to archers. Archers are pretty strong in this version cause the game gives you 3 carnage bows fairly early in Harmondale and Red Dwarf Mine. I think there are 2 set artifact bows somewhere in the game if I remember correctly. I was able to take done most enemies from a distance without much worry of death. I think by the end of the game my bow skill got up to 40. At that time your recovery time is 5 so you can shoot them almost as fast as blasters.

    For the maestro mod instead of class changing the knights to archers you class change them to druids. Later on you can class change every one of those 4 characters to Liches and have great melee power as well as strong spellcasters. Also druids in the maestro mod can GM water magic as all the classes skills were modified.





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