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Masestro Mod, minor spoilers/tips 05/13/2010, 03:25:52 |
These are the major changes from the Maestro mod compared to BDJ's mod. 1. New character classes and skills. 2. Added a new quest to collect 2 books where you can promote characters to liches after doing the walls of Mist quest again. 3. Can GM Dark Magic. 4. Monsters are much tougher. Almost all monsters have long distance attacks now as well as new or stronger status effects. Behemoths for example can cast Rock Blast, Blood Titans can eradicate. Monsters can also summon other monsters. 5. Can loot dragons multiple times on Emerald Island without having to abuse the multi looting trick. There might be other places that you can do this but I don't remember anymore. Also Evermorn island respawns everyday. You can use your imagination on how you can greatly abuse this if you do chose to. I can't remember if Evermorn Island worked like this in BDJ's mod? 6. Several items have changed. For example their are long range spears, daggers, and staffs. I think the timed dwarf quest to clear the Barrow Downs isn't in this mod as supposedly the Maestro mod was based on a previous version of BDJ's mod. I've never completed the mod as it crashes in the Land of the Giants if your playing version 2.7 so I don't know if anything in Colony Zod and after are changed.
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