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This is one of the reasons my preferred Dark Path party for MM7 is ACSS.
01/03/2009, 12:32:09

    Peter2 writes:

    The archer will:

    (1) give you access to Disarm Trap,

    (2) give your party a bit of muscle in the dangerous early stages of the game where the rest of the party is still a bit wimpish,

    (3) be able to wear some of the gorgeous goodies banned to the magic users, and

    (4) be able to use a bow properly - a very important weapon in all the Might & Magic games.

    OK, the archer doesn't get access to the higher-level Dark Magic spells, but I think the character's other advantages more than compensate in this game. Stålhand and I have been having an on-and-off "debate" over the pros and cons of archers for a few years ... *evil grin*





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