THREAD NAVIGATION:
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

Ok
11/20/2007, 12:37:34

    Pascal writes:

    Hello

    Some mod changes


    1. I have changed monsters in some places/dungeons.

    2. Npc's locations have been changed.

    3. Weapons have been changed; included new weapons.

    4. Prices of goods have been doubled.

    5. New sounds and video files; imported from mm6 and mm8.

    6. New npc portraits; imported from mm8

    7. MM7 is now much more colorfull; maps,
    characters, etc look different.

    8. Npc's get more money now.

    9. New Loadscreens

    10. Monsters are stronger now.


    BUGS/FAULTS/MISTAKES
    -----------------------------

    1. Grammatical errors.

    2. Catalysts don't seem to work.

    3. Zombies are friendly in some areas.

    Extra includes modified skilltable. Moks patch + Windows xp patch are also included.

    The skilltable

    1. The skilltable will make the Druid an excellent class now. They can grandmaster all magical skills. However Light and Dark magic is still beyond their reach.

    2. The Knight can now be a master with the bow.

    3. The ranger is no longer worthless. He can learn:

    - Grandmaster Bow.
    - Master Bodybuilding, Armmaster and also sword mastery.

    4. Sorcerer can learn grandmaster staff.

    5. Alot of things have been changed. The things above were just an example.

    6. Paladin can NO longer learn dark magic spells! He can now learn more Light magic spells. He can also learn Sword Mastery because Paladins always carry swords!



    Related link: http://chlala.dk/mightandmagic/mm7/PascualMOD/MM7.rar

Reply to this message   Back to the Tavern  

Replies to this message