THREAD NAVIGATION:
 View All             Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

MM7 Rev 4 Update Status
10/09/2007, 08:12:15

    Big Daddy Jim writes:

    For any that are interested in the progress of the MM7 Rev 4 mod, here’s a weekly (weekend) update.

    It’s been a busy, occasionally frustrating, but ultimately successful weekend in the Rev 4 mod. I spent several hours finding and ‘clearing up’ a nasty “bug” due to a corrupt RNDITEMS.TXT file. This file is only used when either starting a new game or when transitioning from one map area to another (first time or based upon map respawn). It generates the random items as dictated by certain parameters in the .ddm and .dvl databases (GAMES.LOD). The ‘bug’ indication, for those ‘modders’ that might encounter it, are that when you start a new game or transition from one area to another, the game would attempt to generate the random items for the map section, encounter a corrupt database, and ‘crash about 50% of the time. Glad that’s been fixed!

    On the positive side, I completed the mod of Harmondale, and conducted a successful play-test with no system ‘crashes’ or unexpected anomalies. There are definitely some new ‘surprises’ here for the MM7 veterans!

    I was able to add my first additional ‘quest’; call it a ‘party’ development quest emphasizing the wizard-class.

    I am currently (and successfully) integrating two ‘new’ dungeons into my altered game theme. One is ‘mandatory’ and the other is ‘optional’. This level-80+ ‘optional dungeon’ is rather large, and is guaranteed to satisfy even the most extreme collector of exceptional items. Lots o’ original, custom, and ***extremely tough*** “Bosses” guard these treasures!

    And the work continues ….

    Later dudes and dudesses …

    BDJ ….





Reply to this message   Back to the Tavern  

Replies to this message