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Dungeon switching in detail
09/21/2007, 20:07:50

    Versenwald writes:

    I apologize for not responding earlier. Here's an example of a moved dungeon in MM7. We'll put Wromthrax's cave onto Emerald Isle, where Morcarack's cave should be. (This will be easy to test with a new game, too. Note that you can't get the contestant's shield this way, and will have to get the longbow elsewhere.)

    Back up your Events.lod file. Put it someplace safe.

    In MM8LevelEditor, open Events.lod.

    Select D28.EVT (Morcarack's Cave).
    Note the line that includes:
    Teleport destination: Out01.Odm coordinates (13839, 16367, 169) ... facing: (1, 0)
    These coordinates are what land you back on Emerald Isle (OUT01), right outside the cave, when you leave the cave.

    Now select OUT13.EVT (Tatalia).
    Note the line (at the bottom) that includes:
    Teleport destination: mdt09.blv coordinates (-2568, -143, 97) ... facing: (259, 0)
    These coordinates put you inside Wromthrax's cave (MDT09) at the door.

    Now we're ready to add our changes:
    Select OUT01.EVT (Emerald Isle).
    Note the line that includes:
    Teleport destination: D28.Blv coordinates (752, 2229, 1) ... facing: (1012, 0)
    This is supposed to put you into Morcarack's cave, but we'll change it to the line from Tatalia that puts you into Wromthrax's cave, as listed above: mdt09.blv, -2568, yada yada yada.

    Save your work: From the Import menu, select "currently-displayed resource".
    Your modified file name is, by default, "Events.lod.new".

    We next want to work on MDT09.EVT (Wromthrax's cave), but if we do that, we're editing Events.lod all over again, rather than our updated file, and a new save wouldn't include the changes we've already made. (This does not stay updated like, say, a word processor.) So first, open Events.lod.new. (Note that I'm fairly inexperienced with MM8LevelEditor, so if anyone knows of a more convenient way to handle this, please tell. I've had it freeze trying to import files, IIRC.)

    Now we can open MDT09.EVT. You can guess the routine:
    Note the line at the bottom that includes:
    Teleport destination: out13.odm coordinates: (-1037, 21058, 2656) ... facing: (1536, 0)
    This is what puts us back in Tatalia when we leave Wromthrax's cave. But we want to go to Emerald Isle, so replace these stats with those used for leaving Morcarack's cave: out01.odm, 13839, etc.

    Save (Import / currently-displayed resource) again. By default "Events.lod.new.new" but you can name it whatever you want.

    Close the editor. Delete Events.lod (you remembered to back it up, right?) and rename your latest Events.lod.new.new (or whatever) to Events.lod. Start a new game, and run into and out of the dragon's cave. If it worked, great! Maybe next, you'll take the stats that you just overwrote (but they're jotted down in our notes above) and insert them into the files for Tatalia and Morcarack's cave. That way, you won't accidentally be sucked into Wromthrax's cave on Emerald Isle from Tatalia, later in the game.

    Or maybe you'll just leave it as a way to get to Emerald Isle, and perhaps build another entrance to Morcarack's cave.

    (Hmmm. I just tried this, and it worked, but I seem to have misplaced my dragon.)

    Oh, for reference, here's a list of the maps that I threw together quickly. I have not verified that these are all correct:

    D01 Erathian Sewer
    D02 The Maze
    D03 Castle Gloaming
    D04 Temple of Baa
    D05 Arena
    D06 Temple of the Moon
    D07 Thunderfist Mountain
    D08 Tularean Caves
    D09 Titan Stronghold
    D10 Breeding Zone
    D11 Walls of Mist
    D12 Clanker's Lab
    D13 Dwarf tomb
    D14 School of Sorcery
    D15 Watchtower 6
    D16 Vampire Family House
    D17 Tidewater Caverns
    D18 Lord Markham's Manor
    D19 Grand Temple of the Moon
    D20 Mercenary Guild
    D21 White Cliff Caves
    D22 Hall Under the Hill
    D23 The Lincoln
    D24 Stone City
    D25 Celeste
    D26 The Pit
    D27 The Hive
    D28 Morkarack's cave
    D29 Castle Harmondale
    D30 Castle Lambent
    D31 Fort Riverstride
    D32 Castle Navan
    D33 Castle Gryphonheart
    D34 Red Dwarf Mines
    D35 Tunnels to Nighon
    D36 Tunnel to Eofol
    D37 Haunted Mansion
    MDK01 Dwarven Barrow 7
    MDK02 Dwarven Barrow 4
    MDK03 Dwarven Barrow 2
    MDK04 Dwarven Barrow 14
    MDK05 Dwarven Barrow 3
    MDR01 Dwarven Barrow 10
    MDR02 Dwarven Barrow 12
    MDR03 Dwarven Barrow 5
    MDR04 Dwarven Barrow 11
    MDR05 Dwarven Barrow 15
    MDT01 Dwarven Barrow 9
    MDT02 Dwarven Barrow 6
    MDT03 Dwarven Barrow 1
    MDT04 Dwarven Barrow 8
    MDT05 Dwarven Barrow 13
    MDT09 Wromthrax's Cave
    MDT10 William Setag's Tower
    MDT11 Hidden Tomb
    MDT12 Mega-Dragon's Cave
    MDT14 Bandit Cave
    MDT15 Home of Robert the Wise or Tolberti
    Out01 Emerald Isle
    Out02 Harmondale
    Out03 Erathia
    Out04 Tularean Forest
    Out05 Deyja Moors
    Out06 Bracada Desert
    Out09 Evenmorn Island
    Out10 Mount Nighon
    Out11 Barrow Downs
    Out12 Land of the Giants
    Out13 Tatalia
    Out14 Avlee
    Out15 The Shoals
    T01 Temple of Light
    T02 Temple of Dark
    T03 Grand Temple of the Sun
    T04 Hall of the Pit

    BV





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