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yea, usually I would grab the archer for the GM bow and dark magic
07/19/2007, 13:07:25

    daverickart writes:

    So, basically, once I chose the thief (wanting to get GM with two daggers and have the disarm trap)....I chose Paladin to add some magic ability in THAT character instead of the usual archer slot. Thus, aim for paladin to be the 'might', and backup some healing power to the cleric.

    So, if I choose dark.....can both paladin and cleric wield shrapmetal, in addition to sorcerer?

    If i choose light, which i have done before early on, I played it as a 'first person shooter'. Hoping to take more advantage of the stat-boosting / healing side, but the Pit will be an annoyance.





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