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All answers 05/04/2007, 11:51:05 |
1. Armsmaster will improve the speed of your monk's unarmed attacks, which is worth doing, especially at higher levels. (The to-hit bonus also works with Unarmed, but the damage bonus doesn't.) 2. It evens out. The game doesn't keep track of your accumulated max spell points (or hit points); it recalculates it on the fly, based on your current class, level and intelligence. 3. Yep. Race is irrelevant to spell points (aside from affecting your starting intelligence). 4. No, item bonuses don't stack. Some (but not all) special/relic/artifact items are exceptions. 5. Skill bonuses are capped at 12 for found items, and 17 for items you enchant (with GM water magic). (Other bonuses go up to 25 for found items.) 6. The baby dragon gives any druids in your party a +4 on all magic skills. And it's cute. 7. Sorry, I don't recall about spear. (I haven't used a spear since I installed MoK's patch.) BV |
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