
| THREAD NAVIGATION: |
|
| Displays all thread messages | Displays thread map | That to which this responds | This thread's lead message | Your most recent Tavern page |
my opinion for point 4 03/22/2007, 19:07:04 |
Might 100 just adds ab. 10 points of damage as compared to Might 13. However, it is easy to boost above 50, which equals to 8 pt permanent damage bonus. Endurance is important to an extent. Say, if Endurance=30, your monk dies if he is hit and his health goes below "-30". Higher speed results in less Recovery. Accuracy is important. But Attack above 50 is more.
|
|