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my opinion for point 4
03/22/2007, 19:07:04

    Doodle Moser writes:

    Might 100 just adds ab. 10 points of damage as compared to Might 13. However, it is easy to boost above 50, which equals to 8 pt permanent damage bonus.

    Endurance is important to an extent. Say, if Endurance=30, your monk dies if he is hit and his health goes below "-30".

    Higher speed results in less Recovery.

    Accuracy is important. But Attack above 50 is more.





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