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And can you devise a teleporter route between existing MM7 locations ?
03/02/2007, 16:37:33

    Doodle Moser writes:

    namely, to fix a TP on an object still unused?
    For example, MM6 files contain several dungeons which are unaccessible in a real game.
    May be with some code editing you could move them to MM7 data, link by TP with some existing locations, stuff things and mosters there - and, may be, design a sort-of mini-location (Vori?)

    Or to limit a problem, is it possibole to make new teleporters (or make teleporters out of existing objects - say, the anvil at Emerald island (or just a portrait on a wall), accesible by hittng a spacebar)?





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