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just right click skills in the skill menu and you'll see how much or how little it will matter 01/11/2007, 15:42:35 |
here are some levels i recommend, relative to skill expertise you can achieve in that skill (if you can achieve master, look at the recommendation i have for master, for expert look at expert etc.). Remember to count any bonuses you get to a skill
perception, disarm and merchant: basic: don't bother increasing any of these skills expert: 30 master: 15 grandmaster: 10 id-item, repair item
weapons: choose whichever weapon that your character(s) can get the best expertise with. And then level them to the highest expertise achieveable, and then only bother to increase them further if it gives you damage bonus. If you have a knight, don't level his non-bow weapons except to enable dual weilding, but learn him all. then skill armsmaster as much as you can. exceptions: unarmed:
bow:
misc skills, do not even look at skills you can't get above basic. And seriously reconsider any that you can only get expert. ANy i haven't or will not mention below, you level to the stars if you can get master/gm
identify monster/alchemy
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