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Neither I nor my friends have ever had much luck with emulators for games.
09/09/2006, 10:38:37

    Peter2 writes:

    I was told years ago that this was because games designers used the full capacities of the chips, and emulators couldn't cope with the finer details. I know that in the pre-windows days, games often made extensive use of undocumented DOS calls to squeeze the last fraction of possible speed out of the processors.




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