Peter2 writes:
However, he's better at ranged combat, he's a better disarmer, and he's a pretty fair spellcaster. Taking on the big monsters hand-to-hand is a hairy prospect for all but the knight; you can't really kill them fast enough. Spells are far better. For example, a knight is useless outdoors in southern Eofol. Get a party too near the ground there, and they'll be Meteor Showered to death very quickly, so a knight can't even enter melée. I think the Archer's spellcasting and disarm assets far outweigh his limitations in melée.
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