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Tilt-Yard Feature for MMT
08/16/2005, 10:00:33

    Doodle Mozer writes:

    Sorry to have posted it here. However, I failed to write same at MMT forums, and I guess MMT people often come to read our Forum. If they do not, please somerbody tell them.

    So the Idea is -- Tilt Yard (Arena type) !
    (to test party (character) development configuration)

    Concept -- a dungeon, or an isolated place like Arena in MM7.
    Coming there, you do not chose a monster (or monsters),
    You Chose a Duellist!!

    Tilt-Yard will help those gamers who is uncertain what skills he is to develop to what level and rank. E.g. in an MM7 Monk's case it is brain-killing selection between various combinations and levels of Unarmed, Staff, Dodging, Armsmaster and Body Building.

    you do not need to train to X levels to test a certain skill development configuration. You may be a 1-level party and you need only to come to the Tilt-Yard to study things, and tell the Yardmaster the foloowing details:
    your wanted class, level, stats, skills and ranks development, Masterships and Expertises. and what else.
    and you specify same data on your duellist.

    Say, there you can, for instance, be yourself a Monk and duel against a Monk too, but the duellist Monk will have skill configuration different from your Monk.
    Say,your monk is harmonically developed in Unarmed, Staff, Dodging, Armsmaster and Body Building.
    And your rival puts all skillpoints in Unarmed and Dodging, or in Unarmed only, giving only 9 skill points to Leather.

    So you meet your duellist and find out how quick and damaging you are as compared with your opponent.

    The essence of a Tilt-Yard is -
    1. A new game within the game like Arcomage.
    2. A testing center for skill development configurations.
    3.
    You are invited to add or make comments.

    Thank you.






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