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Experimental patch for M&M7
06/09/2005, 04:38:56

    Mok writes:

    Hi,

    I created an experimental patch for Might & Magic VII while replaying the game again. I posted the link on another M&M forum and so far only 1 person tried it and confirmed that it works (as I don't have english version of the game and only tested it using a version in my native language).

    You must update your game to v1.1 before using my patch as it does not contain updated Data\Events.lod & MM7Setup.exe files with the original bugfixes.

    Tested here on 2 configurations:
    - AMD64 3500+, NVidia GF6800 GT, 1GB of memory, XP SP2.
    - P4 2.66, ATI Radeon 8500, 1GB of memory, XP SP2.

    Let me know if it works for you.

    -Mok

    Changes:
    - fixed 3D hardware compatibility under Windows XP (SP2). Win2K not tested. No need to use any compatibilty modes on the executables anymore. Disabling V-Sync in your gfx card's drivers is not recommended or you might get lots of white screen flashes (especially on ATI hardware).
    - probably fixed 3D Sound compatibilty. Updated all 3 Rad Games libraries to much newer versions (Bink, Smacker and Miles Sound System).
    - fixed a saving game message in the Arena. You'll get 'No saving in the arena'.
    - fixed a bug which caused inventory corruption if you used Recharge spell on a wand with no charges. Now it will simply fail on such wands.
    - the game will no longer generate wands with max number of charges = 0. It will be minimum 1 charge. Existing wands won't be upgraded.
    - fixed a bug in Paralyze spell that allowed you to target a dead monster to kill it several times. It will not work on dead opponents anymore.



    Related link: Experimental patch for M&M7

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