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I have a possible answer, but no guarantees it's correct
04/25/2025, 03:33:48

    Peter2 writes:

    If you have a look at the savegame files with a hex editor - and please be VERY careful not to change anything by accident - you will find that only a limited number of hex characters are assigned to hold variables such as current hit points and maximum spell points. Once these all reach F (or any other assigned limit), there is no room available in the file to hold the extra hex characters needed for higher numbers. It's called stack overflow. If you're lucky, the number will stay at its maximum possible. If you're unlucky, the number will roll over so that all the hex characters roll over to zeros or thereabouts, and the top character will be ignored. The effect is that the actual number "falls off a cliff" and behaves like it's quite small.




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