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Dark Path party choice (tried to post on MM7 tavern)
09/25/2015, 21:09:03

    Jermy writes:

    So I'm going to play my way through MM7 (and also 6) which I never got around to completing back in the day (though I did make it to the Lincoln).

    I already know my Light Path party: KMCD - a comfortable balance between flexibility and a might-focus (w/ two good healers!), which should be able to fight for long extended periods of time.

    The question is over what I choose for my Dark Path party. I'm already planning a magic-focused MM6 party (because melee is lame in 6) of KCDS. Now that I've already picked a party for both sides of the might/magic spectrum, I'm struggling to come up with something different from the two, but with a slightly more interesting design philosophy than just a simple balanced compromise (yawn). Balanced would be fine, but I'd also like the party to have something else going for it. Any thoughts?





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