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Toughest start - solo wizard?
09/25/2015, 14:02:45

    Xanax writes:

    I played through a couple of quick games recently (standard party and 4 archer), just - for the heck of it I guess. I realized that the part of the game I enjoy the most is getting 'set.' i.e. getting master and or expert in the really necessary skills, getting decent equipment, etc. Basically getting to the point where the rest of it is just going through the process.

    So I decided to try a solo wizard. I thought I'd done that before, but now I'm pretty sure I never have. I decided to play it reasonably 'straight' in terms of no NWC dungeon, but I was willing to use every other well or fountain if I could get to them.

    This was hard. I figured I'd bite the bullet and go for master in Merchant (was needed early on, but eventually became kind of unnecessary0 and then master in Disarm, but of course I needed at least expert in Air fairly early and then Fire, because that was the only way I could effectively kill much of anything in some places and that left Water kind of lagging behind for quite a few levels and then trying to figure out when to do Light and Dark, not to mention weapons and armor.

    Anyway, you get the idea. I'm still not 'set' at level 28, but I'm getting closer. Some of the quests have been really tough and slow going.

    I wonder if others would have re-arranged those priorities or how you might plan it out in terms of quests, etc.





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