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Tsk-tsk, so soon we forget.
07/14/2015, 19:29:33

    Elf writes:

    It could be argued that the later episodes of Wizardry were another mash-up of rockets and magic wands. (I discount the first four, or was it five? games, which were by another game designer entirely.) When D. W. Bradley took over with Bane of the Cosmic Forge, he started a story arc that had the requisite medieval castles and dungeons, interspersed with characters from Wonderland, savage native headhunters, and assorted baddies of desert and Asia-like countries. There were several different endings, depending what you did with the Cosmic Forge that your hardy party finally acquire. In one ending, you sail off in a rocket ship. In the sequel, Crusaders of the Dark Savant, you arrive on a new planet in a rocket ship (surprise, surprise.) A hot, scantily-clad babe riding a space-hopping uh, motorcycle appears sporadically throughout the game. I can't really go into much more detail, because it has been so many years (and so many games between!) since I played that I've forgotten most of the details. May I claim a Senior Moment?

    And more recently, of course, there was the steampunk game, Arcanum, in which you chose between magic and technology, or any combination thereof. In it, you land on a Victorian-era world when your spaceship crashes. You then try to survive using either or both of the two somewhat-opposing forces. (IIRC, it was practically impossible to be 100% either magic or tech. Sort of like Papa Elf and me.)





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