I was going to be playing this game before two MM7 playthroughs (one melee heavy KMCD for the light-path and a more magical damage focused PADS for the dark path), which made me want to lean toward a more 50-50 party for MM6. Nevertheless, I sort of wanted to go for something a bit more novel than the default PACS, so I came up with KPDS. It's kind of a shame that a few spells should be so hard to go without in the late game, that I gotta bottleneck my choices to include the old cookie-cutter Cleric-and-Sorcerer just so I don't feel as though I'm missing out in the long run.Looks like I'm going to be mulling all this over in my head for some time before I come to a decision. Darn. But hey, thanks a ton you guys, for the informative feedback!!