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I would seriously recommend that . . .
05/08/2015, 21:11:23

    Peter2 writes:

    . . . you have at least two characters capable of using the Mirrored Path magics.

    The most destructive spell in the game is Shrapmetal at contact range. That is a Dark Magic spell, and the only characters capable of learning Dark are the Cleric and Sorcerer. If you get their skill in Dark up to about 25, and equip each of them with the artifact ring Guinevere and a Ring of Dark Magic, the damage that they can mete out with Shrapmetal is such that 3 casts will dispose of a golden dragon, which is the toughest monster in the game apart from a couple of the specials.

    My personal preference is for a magic-heavy party, and my favourite party for this game is ACSS, but if you want a party that can use the artifacts and relics to the optimum and makes the least possible use of the Temples' healing abilities, I would recommend APCS. But that's up to you. APCS has two primary spellcasters able to utilise two Guineveres, two Igraines, and two Morgans together with the rings of the individual magics, and each primary spellcaster is backed up by a "half and half" character. You don't have a "tank", but in the later part of the game, the Dark Magic users will more than make up for this, believe me.

    I don't like a druid as a character, either in this game or in MM7. He doesn't have access to the Mirrored Path and so cannot use the most powerful spells in the game, he's a lousy physical combat fighter, and needing to get to 12 skill levels to achieve Mastery in his magical abilities, he takes forever to get there.

    But having said that, KPDS is a perfectly playable party if that's the way you want to go. Enjoy this great game, and if you need any help, we'll be here — as long as our links with the 'net hold up! *grin*

    Have fun!





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