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Part 1 - character creation and thoughts on playstyle
05/01/2015, 13:15:51

    The Rock writes:

    A further note - Unlike before, I will not be playing through the game sequentially. HOWEVER, my goal is still to clear all dungeons and lands of monsters (eventually) rather than simply winning the game. Therefore, I will be leveling a lot and have a lot of fun testing out all the weapons in MM6.

    I started the game giving the Knights Bow/Disarm, Bow/shield, the Archer chain/axe, and the paladin body, and shield as well as tweaking the stats for everyone.

    The start is quite straightforward. I travelled first to Ironfist to grab bow for everyone, then cleared New Sorpigal including Abandoned Temple and Goblinwatch. Then I cleared Ironfist area of pesky acolytes and lizard archers.

    This allowed me to train to level 5 and get expert bow for everyone, disarm trap on knight 1, as well as expert water for archer.

    Mist was next on my list, and I enjoyed a change of scenery. There is something about the Misty islands that make me happy.

    I collected a whole inventory of herbs and potions from questing and mixed 4 black potions of might, endurance, and accuracy.

    Bootleg bay is next on my list, and I was fortunate to snag water walk from the magic store in Mist. If I hadn't gotten that, I would've had to waste my fly scroll in Bootleg Bay.

    Using water walk, I visited the shrine of might in January and got the +10 bonus for all. I doubt I will visit any more shrines as it is cumbersome to have to speak with the seer first.

    Next on my agenda is Free Haven to get Knight promotion as well as complete the only quest that requires NPC, the cleric promotion. Free Haven also had some excellent weapons.

    (My apologies for the hastened updates. This is just to bring my party up to progress. My next update will be much more exciting!)






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