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The basic idea of "speed games" is...
07/24/2008, 19:07:48

    My 12th Tavern Name writes:

    ... get a gate master, use wells to recover HP and MP, get Lloyd's Beacon as soon as possible, and when you eventually must travel to other areas, bring along hirelings that reduce travel time maximally. Training is off-limits because it passes a week. Quite a bit of the game ends up prohibited due to time.

    Personally I've never done it. In fact, of all the tavern members, I probably play the slowest MM games of all, with the possible exception of Zedd. I'm all about the 20 year game in which the party gets arrested several times, et cetera.





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