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Coordinates
04/21/2005, 08:34:58

    Mike Kienenberger writes:

    Yes, you're right. I gave you the wrong coordinates, I think.

    tile and height maps are 128 x 128 units.

    Each of those map coordinates represent 512 in-game coordinate units.

    0,0 is center.

    south and west are negative while north and east are positive.

    I haven't tested it recently, but I think the area that you can move around in the game is from -23040 to 23040, but I haven't tested this in awhile.

    I'm guessing those are the numbers because the last time I tested it, I was using different coordinates (-128 to 128) and I'm pretty sure that the navigatable area was from (-90 to 90) using those coordinates.

    Also, if you send me a file format for importing or exporting data into CAD, I will add the ability to import and export 3d objects in that format.

    -Mike





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