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Might and Magic 9 patch
03/24/2021, 17:05:21

    siimuel writes:

    Hello!

    I saw a few posts on this forum talking about a new patch for MM9. Is there any chance that theres someone currently working on it? I feel like not, but I really just wanted to ask, because I am begging for someone to remake or update the game. This is one of my favourite M&M games of all time and I would really love to see it in its full potential!





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You are correct in many ways...
03/24/2021, 20:26:52

    Bones writes:

    Our small team gave up working on a patch with new content many years ago. At least we managed to make the game playable. Ubisoft included our patch on its version.

    But in the end the game didn't have a sufficient following to put in additional work. There were two problems. First, the game was rushed out while 3DO was in its death throes. Second, the Lithtech engine, although advanced for its time, did not provide a sufficiently better experience than the preceding sprite graphics -- and it was quickly being outdone by other 3D engines.

    All that being said, Tim Lang (lead designer for MM9) has his own game studio now and has been working on a single-player party-based computer RPG called Aeolwyn's Legacy (link below) that has a lot of promise. Download the demo and consider joining the Discord channel.

    image

    Related link: Aoeolwyn's Legacy at Dungeonbyte Softworks

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Well..
03/25/2021, 17:06:11

    siimuel writes:

    Well It is sad to see the game end up like that.
    Sure, I do agree that this game has never had a huge following and that it has a rather insufficient game engine to say the least.

    I just have a feeling that if people knew or were informed on how this game engine works and how to modify anything in the game, then there would be a larger community who would want to even start working on the game.
    I have searched many old old posts (from 2006 - 2008 or something like that) in different forums talking about wanting to modify the game. But I belive that the biggest problem is/was the fact that the majority of the people werent informed properly how to do any modifications for this game. All that I learned was that you can use Dedit to do any form of modifications, but there were barely any videos or information on how to use it.
    And yes, this game may have questionable graphics for some, but I think thats not the issue. I belive that if this game was any good in the first place, then people wouldve look through that. And lets not forget to mention that 3DO rushed this game because they were basically bankrupt. Imagine if they actually got the whole game done. I really belive that they wouldve put their time and effort into textures, sprites, graphics, gameplay etc until it all works or looks good.

    I could write more on what this game could be, but I think you get it. I belive that It would all still be possible somehow. But again, I am not a programmer, nor do I know anything about lithtech or its engine. Ive seen people in different forums talking about renewing this game, but no one is doing it.
    I really belive that the devoted Might and Magic fans would like to see this game in its light. This game was quite poorly made, I know. But I swear down, If the company was never bankrupt or rushing the game, people would have a different and a better view on it. There are hundreds of games, that are lanky and underdeveloped. But Might and magic games have always had, in my opinion, proper thought and development putten into it, except for this game unfortunately.
    I belive that MM9 is the first game ive ever played. When I was really young, I was amazed by its graphics and gameplay. This is also the reason why I love this game so much, it is so incredibly nostalgic to me. Now that I am older, I feel like this game is supposed to have much more than this. I would do a lot to get this game to be in its true, complete form. But to be realistic, it is possible, but its extremely unlikely. I think the only way to get started is to actually first advertise the idea of updating the game to a wider audience (preferably MM fans), and either figure out or teach other people how to use Dedit or any form of modification tool for MM9. But again, I am not a programmer nor do I know much about Dedit, or lithtechs engine.

    ps: Sorry if I have grammatical errors, I am not a native english speaker





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MM9 is a long way from being my favourite Might and Magic RPG, but it still had some very good areas
03/30/2021, 05:58:50

    Peter2 writes:

    I thought that the combat engine in MM9 was excellent. It showed up superbly in the Chasm of the Dead, in Drangheim. In my opinion, this dungeon is best suited to a party of about level 20–25, but it is doable with enjoyment for a party anywhere between level 11 and level 35. That's rare for a game which does not adjust the levels of its monsters to respond to increasing party levels – which I always thought was a cheat. (It was always one of the reasons I was less keen on the Wizardry series than on M&M).

    I thoroughly enjoyed the Lich Lab as well, but there were a couple of flaws in that area that niggled me a bit.

    And there's no necessity to apologise for your English, it's fine . We understand what you're saying and that's everything we need





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Scaling monster levels is unquestionably less enjoyable, but......
03/31/2021, 15:58:45

    Ossie writes:

    the real genius of MM6-8 IMO is two other features:

    * the ability to stay in real time, which allows you to simply run past encounters that are too powerful, or blow through random low-level stuff. Imagine how much less enjoyable MM would be if you couldn't zoom around somewhere like Darkmoor without dropping into turn-based and being forced to fight every. Single. Thing. on the map. The first time you encounter it, regardless of level. And even running away took 10 minutes because you have to wait for both your party and every. Other. Single. Thing. within range to also move. Only to the extent of your single-turn move allowance, per turn. Seriously painful

    * once you kill things, they are gone until the map resets, between 6 months and 2 years from now. The REAL annoyance of Wiz8 is that apart from certain unique monsters, the random monsters out in the wild keep reseting, even while you're still on the same map - as well as scaling to your current level if you happened to clear the area of lower-level monsters at an earlier level


    This is how MM6-8 can fill maps with hordes of monsters, which you can simply run past, fly past, or come back to later and blow through with a single high-level AoE spell that you didn't have the first 5 times. This gives you much more flexibility and enjoyability compared to the Wiz8 system.


    But I also enjoy the Wiz8 system more than MM6-8 in other ways. The magic and skill system is brilliant, for example. The choices for race and class give you great replayability, even if some of them could be argued to be simply less-optimised versions of the same thing, or have unique abilities that quickly lose value after the first few levels. And the Bard and Gadgeteer classes are fun and cleverly implemented, even if the Gadgeteer is essentially a passenger until around level 10 because, although you keep finding things you can combine into gadgets, you don't find the other "half" of most things until relatively late.





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Yes, I agree with most of those comments as well
03/31/2021, 16:33:09

    Peter2 writes:

    In particular, the ability in M&M to just blow past enemies either too strong or boringly weak is sheer gold.

    Did you ever play any of the earlier Wizardry games? I quite enjoyed Bane of the Cosmic Forge and Crusaders of the Dark Savant, but I still think the M&M games are better, including the older turn-based ones.





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Very briefly
04/01/2021, 20:34:43

    Ossie writes:

    I bought Wiz6 & Wiz7 from GOG, and started to play each, but the turn and tile-based nature now just annoys me - I've been completely spoiled by the modern real-time open world systems, starting with MM6. Same with the earlier MM games - I played MM2 through completely, before I discovered MM6, but since then, I just don't enjoy those earlier styles any more. The idea that you don't even know you're standing on top of the city entrance tile unless you're specifically facing south etc........ugh. No!

    Unless I'm going for a full retro nostalgia hit - I played Pool Of Radiance a little while ago, but that was more to complete something I never finished at the time.

    I'm now playing the Baldur's Gate series in prep for BG3, which is supposed to drop later this year





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Re. Baldur's Gate etc. – I don't think I could handle these now.
04/06/2021, 09:45:18

    Peter2 writes:

    My digital dexterity has dropped over the years and I'm considerably slower and less accurate with a mouse than I used to be. Two of the non-M&M games that I really used to enjoy were Eye of the Beholder and Eye of the Beholder 2 (The Legend of Darkmoon). I tried to play those again a while back, and I can't play them any more because they are both real-time only.

    That's one of my minor regrets. There were quite a number of games that I never had time to play when I was working and which I promised myself that I would get to after I retired. Now that I finally have retired, I find that they're beyond me. You could say that it's one of the problems about there being only 24 hours in a day!





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There is a simple solution for that...
12/10/2021, 03:20:08

    Ramillies writes:

    Just like MM's have a turn-based mode button, Baldur's Gate has a pause button. The important thing is that when you pause the game, you can still give commands to your characters. Then, when you resume, they start doing what you told them to do. And you can pause as often as you want.

    (By the way, I think that's something that the game is counting with. Pausing multiple times in each combat is absolutely standard for everybody. If you aren't a RTS champion, then micromanaging your party in real time is out of question.)

    Moreover, there are very extensive auto-pause settings, i. e. you can set up the game to pause automatically in a number of situations (character hit, weapon ineffective, target killed, a character runs out of ammo, enemy sighted etc. etc.) You can also set it to pause at the start of each turn of combat (since the game is based on AD&D, it works in terms of turns, even though they play out in real time). That way, you get something that's very close to a turn-based experience.





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Very true, I do all these
12/13/2021, 16:14:09

    Ossie writes:

    Peter2, I know time is finite, but if you feel like you do want to play the Baldur's Gate/Icewind Dale series (and I recommend), then manual dexterity is not a factor. If you find them on special on gog, worth a try




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