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Unpacking and repacking of M@M9 archives.
04/07/2019, 01:44:54

    Gwaymor writes:

    Good day everybody!
    Could anyone help me with the topic? I'm trying to edit some of the more outrageous (to me) balance issues in the game. For personal use only.




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What you're discribing ...
04/07/2019, 17:05:06

    Bones writes:

    ... is a program called WinRez. It gives you access to the data files in LithTech games. You can find it with a web search.

    However, I'm not sure that the balance values that you'll want to change -- like weapon, armor, and character stats -- are accessible in the data files. I'm pretty sure those are hard-coded in the game engine, but have a look at the data files and tell us what you learn.

    (Now I'll go and delete that redundant post.)





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Thank you for the reply Bones...
04/08/2019, 01:53:26

    Gwaymor writes:

    ... and sorry for the other post again, my bad.
    Now, to the dea... hm, the subject: yep, you're right, WinRez is a dead end. I found a link where a guy says he did mod things like weapon and armor accessibility to classes and such. I just, for the life of me, can't see which program he used for that. Here's the link, if you find time (and inclination) to look at it: https://www.celestialheavens.com/forum/10/10966.

    Eh, my poor two-handed swords, as usual...





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I presume ...
04/08/2019, 22:45:33

    Bones writes:

    ... that, as with MM6-8, the game engine is programmed in C++. One would need to use a de-compiler, tweak the data contained in it, and re-compile.

    I'm sorry I couldn't be of more help. That link you sent didn't work, BTW. You might reach out to the OP and see what they have to tell you.





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No, the link is
04/12/2019, 06:50:40

    Gwaymor writes:

    ... like, one hundred thousand years old, so no wonder. Thank you anyway for trying!




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