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Might & Magic X Review
01/02/2014, 15:03:05

    Peter2 writes:

    Not sure what happened here. Somebody sent me a link to a review of Ubisoft's MM10, and the post with the link in promptly went missing. So I'm reposting it.

    I must say that from the comments, it looks tempting, although I'm still profoundly unhappy about the permanent link to Steam - or any other people like that, for that matter. I would far rather just buy it and have done.



    Related link: http://www.rpgcodex.net/content.php?id=9291

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Oh this looks sweet. Thank you
01/03/2014, 10:33:15

    Chlala writes:





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You're most welcome.
01/03/2014, 20:39:06

    Peter2 writes:





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I agree about Steam
01/05/2014, 00:57:53

    Rustavius writes:

    I agree about Steam. I had major issues with them after I purchased Skyrim. Skyrim took 12 hours to download, then wouldn't run. I tried re-downloading it, only to be told I had an invalid key code.

    I wound up on a merry-go-round between Steam and Bethesda Softworks and the end result was I paid $50 for a game that I couldn't play.

    This game looks good, and I'd like to play it. I just really hate that everything's being pushed through Steam now.





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I don't blame you!
01/05/2014, 04:20:10

    Peter2 writes:

    I have seen the suggestion that you buy the game, and then run a Warez version. Anything to sever the link between the game server and the user's computer . . .

    Always remember, it's your money they're after!





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I have finished M&M X
02/11/2014, 07:55:53

    pvaliunas writes:

    Too short. Only took about 2 1/2 weeks of obsessive play. They say DLC and new Dungeons will be made available. Gameplay is very nice on it, as well as graphics ...




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Did you have any problems with it?
02/14/2014, 05:16:40

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There are bugs but with workarounds
03/20/2014, 08:01:17

    pvaliunas writes:

    The savegame bug can be fixed by disabling cloud sync and deleting the files created from the time the bug first appeared, as well as any files with strange extensions. Not only can you disable cloud sync of savegames, but you can play in complete offline mode (But you'd have to go online for any patches and future DLC, of course). I had the savegame bug happen to me and figured out how to fix it myself, but tech support came to a similar conclusion as I did, only later. I have used my default email with Ubisoft for years and have not had spam issues. I think the quest killing bugs are par for the course with these type of RPGs. I did have a bug that prevented the game from loading at all, but after some back and forth with support they gave me a solution. All in all I really love this game (it seems true to the series; I've been playing it since M&M II), even though it can be frustrating at times. I would recommend it, with the caveat that there are issues, but any computer game has them from time to time.




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Well, that's hopeful. Thank you!
03/20/2014, 09:54:26

    Peter2 writes:





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It's certainly better than IX stabilitywise. I don't know if that's encouraging or not ...
03/20/2014, 14:55:17

    pvaliunas writes:

    And the visuals are fantastic!




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Can't finish the game
04/22/2014, 19:18:50

    Ribannah writes:

    I can't complete the game, because somewhere halfway through my party begins getting weak and feebleminded after every battle.

    There is no reply at all from Support.





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Oh dear. That's bad.
04/23/2014, 05:10:18

    Peter2 writes:

    My son's played at least some of the game, but he's not mentioned that bug to me.

    He's not really keen on the game, though.





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Even this is a new one on me
04/24/2014, 13:48:03

    Ossie writes:

    Are you sure you aren't just hitting a part of the game where you are meeting a lot of opponents who can weaken & feeblemind? There are a few areas like this. Do you have Supplies, which allow resting/healing?

    Feeblemind (ie no ability to cast spells) really messes you up in MMX due to the turn-based nature (no healing, buffing etc), and you can't run up to opponents & bash away in real time to get to a safe location. At some point you need to start carrying around large numbers of Feeblemind cures to survive





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Yes, I'm sure
04/27/2014, 05:55:14

    Ribannah writes:

    It doesn't happen during battle, but upon its completion.

    I don't think there even are monsters in the game that can cause both weakness and feeblemindedness, let alone infallably to the entire party at once.

    To deal with magical feeblemindedness, our Mercenary has Clear Mind, and our Druid has Dispel Magic.

    image



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Huh. Weird
04/28/2014, 08:35:52

    Ossie writes:

    My only other option was that you were in the endgame section where resting is not possible, but that's obviously not the case.

    And you say you simply can't rest now? Yeah that's just.....odd. One more unexplained, game-ruining bug?





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