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Might and Magic 9 game play 04/19/2013, 14:32:31
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Chris Mingles Chris Mingle writes:
Is Might and Magic 9 really worth playing? I have the entire set, but every time I am about to play MM9, it does not look right to me.
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See my reply to your post in the MM7 Tavern 04/20/2013, 07:43:47
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Peter2 writes:
IMO, it's worth playing, but read back through this Tavern to find out the right way to play it. But as I said there, I'm in a minority, and most people don't like it. Don't try playing a Crusader or a Ranger. My best two parties were Gladiator, Assassin, Priest, Lich, or Priest, Druid, Mage, Lich. The second (all-magic) party is not great at ranged combat, but once you work the Druid up to GM in Unarmed and Dodge, he's a very bonny melee fighter indeed.Get back to me for more detail if you want to play it. In particular, take enormous care over your characters' promotion quests, and ALWAYS keep a back-up savegame before starting the promotion dialogue.
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Legacy images making me think... 05/14/2013, 13:39:19
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Chris Mingles writes:
Thanks Peter2! I'm not sure I want to play MM 9. If you had to choose from MM6, 7 or 8, which would you choose? I started 6 and kind of lost interest, so I am thinking 7 or 8.Chris
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It's all personal preference; all I can tell you is what I myself enjoyed. 05/15/2013, 07:10:16
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Peter2 writes:
Of the 3, my personal favourite is MM6 by the length of a street. MM7 is considered by some to be a better game (and I can see why), but my strong dislike of any one party being unable to access both Light and Dark magic biases me against it. I did enjoy MM8. It's a much smaller game than either MM6 or MM7, and much more handleable in consequence. You only actually create one character; the other 4 are hirelings that you can change if you wish, although if you do that, you have to remember that as soon as you take a hireling into your party, you start investing experience in them. My own personal preference is to start with low level hirelings and keep them to the end of the game. I did play one game in which I deliberately set out to get the strongest hirelings as quickly as I could, but for me, it suffered two disadvantages. First, the game was so easy it became boring, and second, I missed the pleasure of seeing my characters promoted. My own feeling is that if you lost interest in MM6, you would also lose interest in MM7, which IMO is a more difficult game. So I would try MM8. It is unquestionably the most "accessible" of the last 4 MM games, and has the advantage that no bad bugs were found and no official patches were ever needed for it. I don't know what ops system you're playing under, so I can't advise you on that.
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You convinced me 05/19/2013, 10:08:58
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Chris Mingles writes:
You know what, I am going to install and play MM8 again. I finished MM8 only once, but have finished mm6 and mm7 twice or more! I have never played MM9. I am an MM series purist!When I played MM8, I basically had 3 dragons in my party and was, well, destructive. I will have to try it again, but with different characters.
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Personal preference again . . . 05/19/2013, 19:08:56
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Peter2 writes:
I like magic-heavy parties. I'll use a knight or a barbarian (and I mean "a" - one only) in 6-man parties like you have for MM3-MM5, but I tend not to use them in the 4 & 5-man parties of MM6-MM8. My favourite party for MM8 starts with either a necromancer or a cleric, and I end up with a necromancer, a priest, a vampire, a dark elf (Cauri), and a dragon - so I have a party that has access to all the spellcasting abilities and all the magical monster powers. I don't start with a dark elf because you can get Cauri Blackthorne into your party so quickly. I then pick up the other players available in Blood Drop, get through to the mainland, and make my way along the coast to Garrotte Gorge as quickly as possible - going that way avoids most of the hostile monsters. I can then get up to the dragon cave to swap Simon Templar for Ithilgore, the young dragon. My only other voluntary player change is that as soon as I unstone Cauri, I'll swap either Devlin Arcanus or Frederick Talimere for her, depending on whether I started with a necromancer or a priest. You've got to take Overdune Snapfinger and Dyson Leland into your party temporarily for quest purposes, but I get rid of both of them as soon as I possibly can. I dislike Dyson, he's a whingeing misery. A French gamer called Ice (IIRC) created two starting positions where your player character was a dragon. I've played games with both, but the Dragon is a very powerful character and again, the games tended to be too easy.
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