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Might and Magic 9 game play
04/19/2013, 14:32:31

    Chris Mingles Chris Mingle writes:

    Is Might and Magic 9 really worth playing? I have the entire set, but every time I am about to play MM9, it does not look right to me.




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See my reply to your post in the MM7 Tavern
04/20/2013, 07:43:47

    Peter2 writes:

    IMO, it's worth playing, but read back through this Tavern to find out the right way to play it. But as I said there, I'm in a minority, and most people don't like it. Don't try playing a Crusader or a Ranger. My best two parties were Gladiator, Assassin, Priest, Lich, or Priest, Druid, Mage, Lich. The second (all-magic) party is not great at ranged combat, but once you work the Druid up to GM in Unarmed and Dodge, he's a very bonny melee fighter indeed.

    Get back to me for more detail if you want to play it. In particular, take enormous care over your characters' promotion quests, and ALWAYS keep a back-up savegame before starting the promotion dialogue.





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Legacy images making me think...
05/14/2013, 13:39:19

    Chris Mingles writes:

    Thanks Peter2! I'm not sure I want to play MM 9. If you had to choose from MM6, 7 or 8, which would you choose? I started 6 and kind of lost interest, so I am thinking 7 or 8.

    Chris





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It's all personal preference; all I can tell you is what I myself enjoyed.
05/15/2013, 07:10:16

    Peter2 writes:

    Of the 3, my personal favourite is MM6 by the length of a street. MM7 is considered by some to be a better game (and I can see why), but my strong dislike of any one party being unable to access both Light and Dark magic biases me against it.

    I did enjoy MM8. It's a much smaller game than either MM6 or MM7, and much more handleable in consequence. You only actually create one character; the other 4 are hirelings that you can change if you wish, although if you do that, you have to remember that as soon as you take a hireling into your party, you start investing experience in them. My own personal preference is to start with low level hirelings and keep them to the end of the game. I did play one game in which I deliberately set out to get the strongest hirelings as quickly as I could, but for me, it suffered two disadvantages. First, the game was so easy it became boring, and second, I missed the pleasure of seeing my characters promoted.

    My own feeling is that if you lost interest in MM6, you would also lose interest in MM7, which IMO is a more difficult game. So I would try MM8. It is unquestionably the most "accessible" of the last 4 MM games, and has the advantage that no bad bugs were found and no official patches were ever needed for it. I don't know what ops system you're playing under, so I can't advise you on that.





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You convinced me
05/19/2013, 10:08:58

    Chris Mingles writes:

    You know what, I am going to install and play MM8 again. I finished MM8 only once, but have finished mm6 and mm7 twice or more! I have never played MM9. I am an MM series purist!

    When I played MM8, I basically had 3 dragons in my party and was, well, destructive. I will have to try it again, but with different characters.





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Personal preference again . . .
05/19/2013, 19:08:56

    Peter2 writes:

    I like magic-heavy parties. I'll use a knight or a barbarian (and I mean "a" - one only) in 6-man parties like you have for MM3-MM5, but I tend not to use them in the 4 & 5-man parties of MM6-MM8. My favourite party for MM8 starts with either a necromancer or a cleric, and I end up with a necromancer, a priest, a vampire, a dark elf (Cauri), and a dragon - so I have a party that has access to all the spellcasting abilities and all the magical monster powers.

    I don't start with a dark elf because you can get Cauri Blackthorne into your party so quickly. I then pick up the other players available in Blood Drop, get through to the mainland, and make my way along the coast to Garrotte Gorge as quickly as possible - going that way avoids most of the hostile monsters. I can then get up to the dragon cave to swap Simon Templar for Ithilgore, the young dragon. My only other voluntary player change is that as soon as I unstone Cauri, I'll swap either Devlin Arcanus or Frederick Talimere for her, depending on whether I started with a necromancer or a priest. You've got to take Overdune Snapfinger and Dyson Leland into your party temporarily for quest purposes, but I get rid of both of them as soon as I possibly can. I dislike Dyson, he's a whingeing misery.

    A French gamer called Ice (IIRC) created two starting positions where your player character was a dragon. I've played games with both, but the Dragon is a very powerful character and again, the games tended to be too easy.





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