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Mouse problem
08/19/2010, 20:32:59

    Roland writes:

    Hi,
    I have some problem with game.
    By the idea, Tab button is the one who change characters, but its happens every time time I press any mouse button.
    Any ideas?




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Well, if you haven't somehow re-assigned your mouse clicks ...
08/20/2010, 08:10:22

    Bones writes:

    ... eith in-game or with an external macro program, then I'd suspect that you need to use Mok's fixed cshell.dll. Use his version (link below) instead of the original in your MM9 folder (put the original in a safe place or rename it) and let us know if that does the trick.


    Related link: Mok's files

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if thats not what you meant,
08/21/2010, 00:24:15

    Little Spotted Kiwi writes:

    Real time, or turn based, each click of the mouse represents a party members action...
    If you "click" on a monster/object the highlighted character will interact accordingly and then the "turn" moves on to the next highlighted character.




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Identify Monster with mouse?
08/23/2010, 11:08:12

    Oldtymer writes:

    So how do you use identify monster?
    The game says "right click on creature", but when I do that I either initiate an attack or a spell.




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Hmmm. That doesn't sound right at all.
08/25/2010, 03:08:17

    Peter2 writes:





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What happens when you "left click on creature" ?
08/25/2010, 22:44:14

    Little Spotted Kiwi writes:





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Left click
08/26/2010, 18:08:27

    Oldtymer writes:

    It initiates an attack.
    I have to hit the "G" key to identify monster, it seems.
    Fortunately I was able to figure that out. I needed it for fighting the dragon.




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Good luck with that. You might like to take a packed lunch ;-)
08/26/2010, 22:14:05

    Little Spotted Kiwi writes:





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Not so bad...
08/27/2010, 08:55:29

    Oldtymer writes:

    It was a ~L40 party.
    Wands of poison cloud, 2x spellcasters with poison cloud.
    A couple scrolls of divine intervention, and we had one toasted critter. It kept the natives well fed for months!
    All the poison clouds were doing 1000+hp damage a turn, sometimes much more.
    At that rate he didn't last too long.
    Though, I appreciated a tough fight. Usually once a party gets beyond a certain point, you can tie both hands behind you back and kill them just by growling at them. (If anything I'd have made the dragon even tougher, moreso for the late game beasties)




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Not for everybody for sure, but
08/27/2010, 11:23:16

    Zedd writes:

    for me, taking that critter down with pure melee is nuch more fun. As I have said many times on these taverns, I only use magic for healing, buffs, and travel.

    A l50 or so party of Gladiator, Assassin, Assassin, Priest with the Gladiator dual wielding Articaft Spear and Sword, the
    Assassins dual wielding daggers (two of which are artifact types) and a Blade skill of 20+ can also do 1000HP damage per turn also (the Assisins with a high GM Blade Skill get 15-20 strikes per turn and the Gladiator with GM Spear and Sword gets 3 strikes with both the Sword and the Spear).

    As I said not for everyone, but works well for me.

    The thing I have always found odd is that for a monster with 30,000HP you get no XP for killing it!





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For l50 above, read L50
08/27/2010, 11:24:56

    Zedd writes:





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Hack n cleave
08/27/2010, 20:45:33

    Oldtymer writes:

    I guess I find straight hack-n-cleave action a bit dull.
    Not a lot of strategy there. Of course, if it's done well, that's a different story.
    And it's not like the offensive spells are much better - some of those have been horribly over-strength. Think of meteor storm in (especially) MM6, when you would get several characters casting it vs the hundreds of drakes on the one map, or wiping out dozens of dragons on another. Again, not much strategy there.

    Most of the time these games are simply too easy. There's not a whole lot more involved than go in, nuke everything, get the gold, level up. And wow, the steroids they have in those lands! You start out as a wimpy puke who is challenged to kill a dragonfly, and 2 months later you're wiping out dozens of Lich Kings and Oculuses. (Can you imagine what the UFC dudes would do with that stuff?)
    I just don't remember too many times in ANY of the MM series when I was really challenged by a combat, unless of course I was wandering into something WAYYYY above my level (which is the only way to do it, IMHO). I'd just like to see critters towards the end of the game that are god-like - or in other words, have areas where megadragons are somewhat common.
    The one truly memorable, insanely difficult, and strategically demanding situation I can recall in ANY CRPG was on the way to Shurugeon Castle in Wiz+Warriors. DANG! You're wandering along minding your own biz, fending off a Redleg or two, and BLAMMO, out of the blue you're just wiped out! Loved it!!!





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Why do you even bother with Might and Magic if you rgink it's too easy?
08/28/2010, 00:02:53

    Zedd writes:

    I am a Wizardry 8 fan (because DWB had nothing to do with it) and have played all the maor mods to that one. I DID NOT like Wiz7 for alot of reasons - too many to list here.

    I really don't think any of the Wiz or M&M games were too easy and I go long way back in playing CRPG games: Pool of Radiance and it's 3 sequels, Champions of Krynn (2 sequels), Eye of the Beholder (2 sequels), just to mention a few.

    I did not even try to obtain Wiz and Warriors since D.W. Bradley was mixed up with that one and anything he had his hand in was bound to be messed up.

    Just a few comments





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Not "too easy", but rather "coulda been better"
08/28/2010, 10:00:19

    Oldtymer writes:

    Ya gotta admit, there comes a point where the party breathes fire, and everything falls over dead. Everything.
    I have always thought that was one of the weaknesses to the games. They're great up until then, but then the last section of the game is just going through the motions - no real challenge left except finishing.

    I'll take you back a ways.
    The absolute start of CRPGs, a game called "Rogue", which was an old Unix game. Zero graphics, zero story (beyond get in, get the ring, get out alive), but bloody addictive.
    You knew you were going to die going in, but the hook was that it was actually possible to win - just bloody impossible in practice. So everyone was working for the high score, praying that one day they'd be the one who finally win. (If I had a dime for every hour that game was played in the CS lab, I'd be richer than all my MM parties combined!)
    It just got harder and harder. You always had to have some escape planned in case you got trapped, confused, blinded, etc. You couldn't just walk in, pound everyone, and get out. Heck, once you did get the ring and start back out, you still had 26 levels to get through, and most of them were still quite deadly.
    It was the challenge, start to finish, that made that one work. The fact that you could be powerful enough to get down to level 26, or to kill a dragon with 4 or 5 blows, but one wrong move and you were toast. That you ALWAYS had to keep your eye out for an escape.
    That's what I miss in the MM games at times. Even the gods can't scratch you. I just think that there always needs to be a challenge, else it starts to be a bit too boring.





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Wel, I never played any Unix games
08/28/2010, 15:23:40

    Zedd writes:

    Since I am a relative newcomer to the PC/CRPG scene. I only got my first PC and exposure to computers in general in 1977 when I bought a TRS-8- Model I with 4K RAM and a tape drive mass storage. I taught myself how to write BASIC on that machine plus played alot of those old text CRPG's that were around then. Never had any formal training in computers, but learned enough on my own to be able to teach BASIC, FORTRAN, COBOL, and AUTOCODER at the Jr. college level in the mid-late 1980's. Way behind the Power Curve now though




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Oops, for TRS-8-, read TRS-80 (sigh)
08/28/2010, 15:25:27

    Zedd writes:





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Go here
08/28/2010, 20:13:20

    Oldtymer writes:

    It's not the same 30 years later, but at the time, this was CUTTING EDGE! ;-)

    http://www.hexatron.com/rogue/index.html?





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