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Patch 1.4
11/25/2008, 16:51:20

    MM9 writes:

    Not to be rude or anything, but...

    What has happened with the development of the TELP 1.4 mm9 patch? It was supposed to be released by 2005 I think.

    Thanks





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No offense taken, but I have no news....
11/25/2008, 17:46:31

    Bones writes:

    I worked for a while with someone this spring, giving him the tools and direction to perhaps work toward a 1.4 patch. Unfortunately, he dropped out of sight, so there's been no progress. See the message at the link below.


    Related link: 1.4 Patch

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Patch
11/26/2008, 07:39:55

    MM9 writes:

    Is it possible for anyone to make the patch/Is it hard? How would you do it anyways?




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It's not impossible....
11/26/2008, 08:39:22

    Bones writes:

    The tools are -- or at least were -- all available. Some of the required skills -- and there are a lot of them -- have steep learning curves. You can read a bit more in an earlier post of mine at the link below.


    Related link: more...

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What do you mean?
11/26/2008, 11:12:56

    MM9 writes:

    What do you mean they all 'were' available?
    What kind of knowledge must one have in order to complete this task?




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Oh...I think I get it....
11/28/2008, 11:07:03

    MM9 writes:

    When you click a link, there's no file download, or it can't be found, right?

    Here's an alternative: If you have the files on your computer installed from a previous time, just compile them into a setup file or something, you could use InnoSetup which makes installation/setup files for free.





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No. Sorry for the delay in replying. Family duties. You'll have to wait a bit longer.
11/30/2008, 09:49:18

    Bones writes:





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The LithTech2 tools are still available...
11/30/2008, 23:13:41

    Bones writes:

    ...you just have to look for then.. Google provided the link below. I checked and they are there.

    No, the real problem will be getting the tools to make new objects and terrain. Export plug-ins for LT2 were only made for certain versions of 3D graphics programs. For example, you'd have to find a copy of Maya 4.5, and then you'd have to find the plug-in. Sure, I could post them -- in violation of copyright laws -- but, frankly, no one else has ever gotten far enough in modding MM9 to need them.

    But MM9 was made so it would be possible for fans could mod it, and the developers were quite helpful in that regard. If you want to play around with it, download the tools and try to get them to work. That will be your next test.



    Related link: Link to LT2 tools

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So is it legal to mod MM9?
12/13/2008, 16:08:14

    MM9 writes:





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Keeping in mind that I am not a copyright lawyer...
12/16/2008, 08:55:49

    Bones writes:

    ..I'd have to say that 3DO was always very generous in their encouragement of the fan community. They wrote their EULAs to allow broad 'fair use'. They seemed to be happy as long as you acknowledged what was theirs.

    I don't know about UbiSoft's approach. I don't know their track record with other communities. And I don't know if it would matter whether someone modded a 3DO or Ubi install.





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Legal License
01/01/2009, 12:13:05

    Diddster writes:

    I am not a lawyer but am quite familiar with copyright law. I am also interested in this but have no IT skills. I will, however, offer to undertake getting legal permission from UbiSoft (in writing) and even offer to send the "patcher" the original response (so they could keep it for their records). I seriously doubt that UbiSoft cares a whole lot about really preventing this since allowing it would only enhance their image with their customer base. Their is a slight (but rather remote) chance that they may even pick up the role playing game (as they did with Heroes of M&M 5). Let me know.




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Ubisoft..
03/08/2009, 10:29:28

    Talin writes:

    ...has gotten letters from a few fan remake projects (MMT is one of them) and from what ive read noone got any answer at all about anything so i guess thats a big green "OK".




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