New Post Find ReloadOverview Newest    Admin
THREAD NAVIGATION:  
 View All             Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

How do I know if the patch installed?
02/19/2007, 05:57:48

    screwtype writes:

    I tried installing the 1.2 patch but it went so fast I couldn't tell whether it installed properly or not. I don't have the game installed in the default directory so I'm not sure if the patch found the game.

    Is there some in-game display I can check which will tell me the game has been patched? I checked the main menu screen but I can see nothing there.

    BTW, I just got this game (real cheap, in the bargain bin) and I've encountered what seems to be a pretty annoying bug. When I finished Angstram Keep or whatever it's called I went back to get my two fighters upgraded to Expert Armourers but when I click on the Armourer teacher in Strongheim or whatever he just says "Thomas needs to be promoted to expert!" Yes, I know that, that is why I'm talking to you dummy, you are supposed to be the one doing the promoting!

    I have level 4 armourer and the manual says that's what you need to get expert so am I doing something wrong or is this a bug?

    Also, I'd swear when I came back from the Keep to level up my party that I got an extra level tacked on! I went from a level four to a level six party, but I thought I'd only earned enough xp to go to level five. I could be mistaken about that I guess, but has this happened to anyone else?





Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

You should have introductory music now
02/19/2007, 08:31:03

    Christy writes:

    if the 1.2 patch installed correctly. The original unpatched version had no intro music. If you always had intro music, you never needed the 1.2 patch in the first place, TTBOMK. If you install TELP's 1.3 patch, it will display a notation on the intro screen.

    Re: promotions. If you are getting the line "Thomas needs to be promoted to Expert," then click on that line (as if it were a link), and if you have the required gold to pay for the promotion, he'll get promoted. It isn't an automatic thing that happens whenever you accost the teacher.





Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

re
02/19/2007, 09:19:33

    screwtype writes:

    You mean music when the main menu screen is showing?

    Yeah, there's a kind of jungle beat type music, but I think I always had that right from the outset. So this means I already have the patch? Should I install the TELP 1.3 patch then?

    "Re: promotions. If you are getting the line "Thomas needs to be promoted to Expert," then click on that line (as if it were a link), and if you have the required gold to pay for the promotion, he'll get promoted. It isn't an automatic thing that happens whenever you accost the teacher"

    Yes, I do click on the link and nothing whatever happens. I have over 3000 gold. Surely that is enough to promote a guy to expert?





Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

and by the way
02/19/2007, 09:22:26

    screwtype writes:

    ...and by the way, when I click on the armsmaster (armsmistress actually) she say "Blah needs to be promoted to expert" for all four of my characters, even though only two of them have level four armsmaster! So what is going on there?




Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

some more info
02/19/2007, 09:33:25

    screwtype writes:

    I've also tried asking the bow teacher to see if that makes a difference. When I do that the bow teacher says

    "Thomas needs skill level 4 to become expert"
    "Viveka needs to be promoted to become expert"
    "Erlina needs to be promoted to become expert"
    "Miriam needs skill level 4 to become expert"

    Clicking on any of these gets no response.

    Thomas and Miriam are my two fighters, Viveka and Erlina are two initiates. Thomas, Miriam and Viveka all have level 1 bow skill. I can't work out the bow teacher's responses at all.





Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

Promotion
02/19/2007, 10:44:54

    fiffa46 writes:

    If you are getting the message that the character needs to be promoted to become an expert for that skill it meens they have to be promoted. For example, Initiat needs to be promoted to Healer. Blanking on weather thats the correct terms for the classes but you get the point. So thats two of them, they actually need to become a better class in order to become an expert in that skill. The other two, if it sais they need to have skill level 4 and they do and you have enough gold...then they should be able to learn it at expert level. You should just click on that persons name. Where it sais "Blank needs to be level 4" or something similar then just click on that specific text. Hope this helps.




Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

Oh, I think I get it now...
02/19/2007, 11:15:39

    screwtype writes:

    ...you mean you can't actually become an expert armourer until your fighters upgrade into either mercenaries or...rangers or whatever?

    Okay, that makes sense, but I saw nothing about it in the manual, and they could have made it a little clearer in the game.

    I guess this means that certain skills (like bow) can be used by fighters but other skills, like armourer, you have to be a better class of character altogether?

    In that case I guess what I have to do is figure out how to promote one of my characters from a fighter to something better. Thanks for the help fiffa, much appreciated





Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

Its like this
02/19/2007, 13:56:21

    fiffa46 writes:

    from what I can remember (has been a good year and a half sence I played it, though I did just start again last night). Anyone can get any skill, but to advance to Expert, Master, or Grandmaster you have to be of a certain class. Your basic fighter should not be able to become a grand master with a sword, he just hasn't been trained enough. Where as you Druid sould never be able to master the sword at all because they don't use them. I'm sure someone somewhere has a chart of what class can obtain what level for each skill. Though I don't know who has it. LOL
    Its been like that in pretty much all the Might and Magic games. Priests can't become skilled with swords, though they can pick one up and swing it (however ineffectivly). Knights can use them better then just basic fighters, and Paladins can use them even better. That sort of thing.




Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

If you tell me what final party you're aiming at and what skills you're interested in, and I'll tell you what they can get.
02/19/2007, 18:31:09

    Peter2 writes:

    The promo scheme is:

    A fighter can become a crusader or a mercenary
    A crusader can become a paladin or a ranger
    A mercenary can become an assassin or a gladiator

    An initiate can become a healer or a scholar
    A healer can become a priest or a druid
    A scholar can become a lich or a mage

    You cannot legitimately cross from one of these lines of promotion to any other; for example, your scholar cannot ever be promoted to a priest. The only way to do that is to use a hex editor to edit your savegame file.

    One last thing - if I were you, I would avoid the crusader, paladin and ranger. They are weak compared to any of the other classes. In fact, not so much weak as pathetic.





Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

I've got two fighters and two initiates
02/20/2007, 00:26:41

    screwtype writes:

    I was going to create one paladin and one gladiator but if rangers and paladins are underpowered, maybe I should go for a gladiator and an assassin?

    For the two mages, I thought I'd take dark magic for one and light for the other. I figured a druid or priest for one and mage or lich for the other. But I don't know which is best.





Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

What you suggest is a good general purpose party.
02/20/2007, 04:14:32

    Peter2 writes:

    I would go for gladiator, assassin, priest and lich, for the practical reason that you cannot get the experience for the priest and lich promotion quests without actually promoting a character to that rank.

    Hints and Tips
    The priest is the only character apart from the ranger who can use the best bow in the game, Everstrike. That compensates to some extent for his poor ranged weapons skill. The lich, on the other hand, has a fair ability (master) with thrown weapons, so give him the throwing axe Tillhygge when you find it, and don't waste skill points increasing his bow ability. Give the other artifact thrown weapon, the dagger Trolleri, to the assassin, of course.

    Arm the assassin with two daggers as soon as he has the skill to use two.

    ALWAYS and I really do mean always, keep a backup saved position from before you enter the dialogue asking for a promotion. It's very easy to cock this up, and in this game, you only get one chance to get your characters promoted. Check if it's "taken" by pressing Z after ending the dialogue - for all cases except the lich, it should say at the head of the character summary what the character is a candidate for. If you mess it up, the only way of correcting it is to edit your savegame. (The lich candidature appears after you've taken a particular action, nobody actually gives it to you.)





Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

The 1.2 version of 'mm9.exe' is dated 3/20/2002....
02/19/2007, 20:53:39

    Bones writes:

    We'd certainly suggest patching with the 1.3 patch. There's one exploit that has been closed and some folks complained about that, but you can get around it by deleting minisaves. OTOH, the game is more fun to play for most folks because many, many bugs have been fixed.




Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

Yep, my game is patched then...
02/20/2007, 00:23:40

    screwtype writes:

    Because it says "last modified 20 March 2002". Thanks for confirming that for me Bones

    I guess now I should install the 1.3 patch. It won't affect my current savegames will it?





Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

Yes, 1.3 is compatible with existing savegames, but...
02/20/2007, 07:38:05

    Bones writes:

    ... some of the fixes won't be expressed if you've already entered the map in which the fix takes place. The complete list can be found on the Details page in the Patches section of our MM9 site.




Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

Thanks everyone for your help...
02/21/2007, 02:27:51

    screwtype writes:

    I had a fun session with the game last night. I even managed to upgrade a couple of my characters to expert armour! I've now realized there are little icons next to the character levels that tell you whether or not you need to upgrade your character before you can upgrade that particular skill.

    My only problem now is trying to work out why the Jarl of Drangheim has sent me back to Angstram Keep with a new key when I've already cleaned that dungeon out for the Jarl of Stromford! Hopefully this is not a bug and there really is a door somewhere in the keep I can use the key on to access another level.

    Anyhow, thanks once again ppl for your assistance. Going back to the game now...





Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

Oops got another question already
02/21/2007, 02:59:41

    screwtype writes:

    Should I kill the guards in Drangheim prison? I figure I'll get more xp by fighting them, but is there any penalty for doing so? Or would it be best just to take the visitor's pass?




Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

You must consider the moral aspects. *spolers inside*
02/21/2007, 04:52:02

    Fander Treespook writes:

    I.e. if you put yourself in your your team and have a lil` discussion with the charatcters, what do you think would be the conclusion? Would you attack and murder decent men merely doing their job, or would you consider them evil men deserving of death? They are not that nice to some of the prisoners, you know! You could also decide to treat them and yourselves as soldiers and go for an open attack. Or avoid conflict for a while taking the pass.

    Then again you could also use the other entrance to omit the whole moral discussion.

    To answer your question; Your decision will not affect game progress.





Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

Thanks
02/21/2007, 06:40:58

    screwtype writes:

    Although your advice is a little late now. I think I confused the game by taking both options when some guy in the prison asked me to rescue his brother. First I said no, and he called the guards, so then I said yes.

    But the guards seem to have gotten a bit confused. Most of them after that attacked me, but only once, landing a blow and then leaving me alone. But the three guys at the entrance, who I originally got a pass from, wanted to fight to the death when I went back there. So I had to kill them, and I guess I'm not in the guards' good books after doing that

    Nice to know it won't affect the game outcome tho, thanks





Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

Is this a bug?
02/21/2007, 08:26:34

    screwtype writes:

    Just wondering. I went to the apothecary in Guberland with a lock of the witch's hair and he said to come back in two hours and collect my potion.

    So I hung around town for a while, then found a play at the inn and watched that to pass the time, but at the end it was (amazingly) past 6, which I think is shop closing time, so I slept at the inn and went back to the apothecary the next day.

    But when I went to see him, he doesn't even mention the potion he promised to make for me, just comes out with the standard "do you want to see my wares" spiel. I looked at his wares as well and, no potion.

    Did the game forget he was supposed to give me a potion, and if so do I have to start over from a previous save?





Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

Looks like a bug...
02/21/2007, 08:54:08

    screwtype writes:

    I've reloaded the game a few times, tried all kinds of different things to get the apothecary to hand me the potion, and he just doesn't respond.

    I think this has got to be a bug, the question is, is it a known bug and is there a way around it? If it's not a known bug, that indicates the game doesn't like my PC for some reason, which means in turn there's probably no point in continuing, as I'll probably only encounter more such bugs.





Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

Reload the save from before you asked for the potion. Then...
02/21/2007, 13:31:51

    Peter2 writes:

    ...start the dialogue, and when he tells you to come back in a couple of hours, just retreat, press R (for Rest) and wait for 10 mins. Then go back, and it should be ready.




Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

Eureka!
02/21/2007, 22:21:04

    screwtype writes:

    It worked! It simply never occurred to me to try the "rest" function. I'll have to remember that trick next time an NPC asks me to "wait".

    Thanks Peter, you've saved my adventuring bacon again Looks like I can upgrade Erlina into a healer after all!





Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

Resting
02/22/2007, 00:33:42

    kkc writes:

    You will be asked to wait several times during the game by different NPCs.

    In every case you just need to "rest" in a green area near the NPC for 5 or 10 minutes.

    However, if it is after Midnight, you will need to wait until morning (or go adventuring until morning and then return to rest). Regardless, of any other activity or amount of time passed in the game, "resting" in front of an NPC during daylight will always trigger them into the proper action.

    Cheers





Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

Potion
02/23/2007, 11:02:28

    fiffa46 writes:

    Ok, I just got the locket of hair last night. Went to the guy to make the potion. Rested outside the shop for 2 hours. It was not a little after 8pm. I went back inside, and he handed me the potion. So....I don't know why he didn't give it to you. Sorry. Perhaps it was the act of staying at the inn which trigered it.




Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

No, Peter was right
02/23/2007, 14:30:21

    screwtype writes:

    It's hitting "R" for rest that gets him to cough up the potion. I tried resting overnight at the inn the first time and he didn't give me the potion, so "R" is the way to go

    I've been spending the last couple of days running around the place trying to get my characters upgraded, this game really makes you work hard for your promos! Finally managed to get two mercs and a healer, but I'm still stuck with one initiate.

    One of the annoying things about the game is that it doesn't tell you enough stuff about the quests in the journal, so I forget which quests are for what. I must have 30 quests lined up to do ATM.

    BTW Who said Paladins and Rangers are underpowered in this game? It was only after I upgraded my two fighters to mercs on that advice that I noticed Pals and Rangers can upgrade a whole bunch of useful skills to Grandmaster that Glads and Assasins cannot. In fact Glads and Assassins can only upgrade to expert level bow, and if MM8 is anything to go by, bow skill is vital to this game!





Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

Oh ok
02/23/2007, 14:42:14

    fiffa46 writes:

    I did hit R to rest so that makes sense as to why I got the potion and he didn't. I must not have read Peter correctly. Sorry Peter.




Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

No need to apologise.
02/23/2007, 19:30:57

    Peter2 writes:

    You're not the first to have misread something, and you won't be the last. Besides, sometimes the results are comical anyway. The taverns are no places for rampant egos.




Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

Paladins and Rangers
02/23/2007, 19:26:37

    Peter2 writes:

    BTW Who said Paladins and Rangers are underpowered in this game?

    I did. They are underpowered. OK, a Ranger can GM bow. Big deal. The assassin can GM thrown weapons, which is every bit as good as the bow, and in melée, the assassin's GM blade with two daggers does awesome damage. In contrast, the ranger can get only get to expert in any melée weapon. In fact, the Druid with GM in unarmed is a better fighter close in than the Ranger, and his magic skills are incomparably better. The only other things the Ranger can GM are Dodge, ID Monster (which is broken) and Perception. Like I say, big deal.

    The Paladin does better, being able to GM armour, blade, and cudgel, plus bodybuilding and merchant, but his magic skills are even weaker than the Ranger's. Expert in Light & Spirit and normal in Elemental is nothing to write home about. The Paladin is better at range, But I'll still take a Gladiator any day to do more damage close in than the Paladin, and the assassin will (metaphorically) leave him in a quivering heap either at range or in melée.





Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

re
02/24/2007, 03:16:13

    screwtype writes:

    Correct me if I'm wrong, but the Glad and Assassin have no magic abilities at all, is that right?

    Not that it necessarily matters I guess, but in some games some backup magic skills on your melee fighters can be quite useful.

    Personally, I think the Ranger's 3x bow shot is pretty good, and I would have thought having 100% perception ability is very useful, but it's true that rangers are often a bit weak in other areas.

    Normally I always have a paladin in my party though, in some games they are essential and I sort of like having one chivalrous guy in my party Being able to use any kind of armour is nice too - it sucks to get some really cool armour and not be able to use it - but I suppose weapon skills are generally more important. After all, armour can save you hit points, but despatching monsters quicker is probably a better method of saving them!

    Anyhow, since my party is up to lvl 16, it's a bit late to start again, and in any case it makes a change to be fielding an assassin for once





Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

Gladiator, Assassin
02/24/2007, 05:25:07

    Peter2 writes:

    the Glad and Assassin have no magic abilities at all, is that right

    Yes, that's absolutely right. The point is that once your party is moderately well developed, the magical skills of the paladin and ranger are next to useless, with one possible exception. The monsters you are facing are too powerful for any spell-based attack at that level to be more than an irritant, and even the exception, Turn Undead, does no more than buy you a little time from one particular class of monster. And your own party is so powerful that the healing spells are a bit like sticking a plaster on an amputation.





Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

Angstam Keep
02/21/2007, 13:23:14

    fiffa46 writes:

    "My only problem now is trying to work out why the Jarl of Drangheim has sent me back to Angstram Keep with a new key when I've already cleaned that dungeon out for the Jarl of Stromford! Hopefully this is not a bug and there really is a door somewhere in the keep I can use the key on to access another level."


    This his the keep where you cleared out the little imps who were climbing up burning ladder right? If so then no its not a bug.

    *possible spoiler* (not sure if it is but wanted to warn in case it was)

    You were asked by him to lower the draw bridge. So you have to take the key and go to the very top of the keep, but on the outside and look for two hatches on the floor. Use the key to access these and lower the bridge. I believe thats all he asks you to do. I'll probably be doing that quest tonight so I can write back and confirm this for you later on if you like.





Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

Ok
02/21/2007, 22:01:54

    fiffa46 writes:

    Yeah, you gotta lower the draw bridge, but you also have to raise the gate....which I forgot how to do. LOL




Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

Thanks fiffa
02/21/2007, 22:22:58

    screwtype writes:

    I actually figured that one out for myself. All I had to do was go into the journal and read what the actual task was. Raising the portcullis was easy, it was a bit tricky working out how to lower the drawbridge though




Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

I'm not 100% sure, but IIRC ... ***spoiler***
02/22/2007, 05:18:36

    Peter2 writes:

    ... Perception helps. I seem to remember the drawbridge chains glowing in the dark, and it was fairly obvious to break them.




Reply to this message   Back to the Tavern  



Back to the Tavern     Back