Original Message:   It doesn't look too bad
The modelling stuff will be new to me, but I'm more interested in fixing some of the minor problems that remain in the scripts (e.g. the Hjarard Fixer (?) quest item remaining in the quest log after you've fixed the slag extractor). That one really bugs me.

I've been having a look through the scripts and they look OK. I've seen worse code before - I've written worse code before. I've been working as a software engineer for the last 12 years, so steep learning curves aren't a problem. About the worst part will be finding out what all of the keys refer to. There appear to be keys for NPCs, quest entries, and items. That's where I'll start and it should be interesting. :-)

Thanks again.

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