Original Message:   We've had this discussion many times, but it's a good one....
I'll jump in first.

Yeah, the interface is a bit different, but most folks get over that. The promotion and spell systems are different, too, and those can take a bit of getting used to.

The best thing about the game is that by the time you're halfway through the first dungeon (not the ruins) you know that it's really a M&M RPG. Something about the game just has the same feel, and that has yet to be duplicated by anyone else. I hope Ubisoft gets it right.

You can find an earlier discussion on this starting at:

http://telp.org/mm9/tavern/anyboard/posts/34534.html

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