Original Message: We've had this discussion many times, but it's a good one.... |
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I'll jump in first. Yeah, the interface is a bit different, but most folks get over that. The promotion and spell systems are different, too, and those can take a bit of getting used to. The best thing about the game is that by the time you're halfway through the first dungeon (not the ruins) you know that it's really a M&M RPG. Something about the game just has the same feel, and that has yet to be duplicated by anyone else. I hope Ubisoft gets it right. You can find an earlier discussion on this starting at: http://telp.org/mm9/tavern/anyboard/posts/34534.html |
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