Original Message:   Well, you are right, but ...
the way I play, by the time the druid has any decent melee skills the others have enough high level spells and SP, that they prefer to cast spells from a safe distance.

The best strategy I have found in any M&M game I have played, is to pick might OR magic, mixed teams or half-and-half characters can be fun once in a while, but I haven't found a good way to mix it in fights.

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