Original Message:   Skills
I agree that the way that skills are advanced is one of the major differences. When I play a RPG I want to plan the development of my characters. It is a strategic element, and it makes you feel that you're in control, instead of just wandering around in the vast unknown. I do not want to replace this with the need to think at every single action: oh wait, let's use the bow instead of magic or else this character will never get better with bows. That may be more realistic, but it makes a lesser game IMHO. Or at least for a fundamentally different gaming experience, one that I'm not looking for.

BackReply to this message

 Name

 
 E-Mail
 (optional)
 
 Subject  
 Reply options


 
M
E
S
S
A
G
E

HTML tags allowed in message body.   Browser view     Display HTML as text.
 Link URL
 Link Title
 Image URL